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[REL] AI Pack

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  02:03:03  31 March 2008
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BAC9-FLCL
омномном
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On forum: 04/10/2007
 

Message edited by:
BAC9-FLCL
04/01/2008 1:13:12
Messages: 8885
[REL] AI Pack

Version: RC (Release Candidate)
Author: xStream
AMK adaptation: Zoid
Additional help: Tambovski, BAC9-FLCL, Kasper, Zoid, Masster, Iwer, Domestos

There are four AI schemes in this pack:

1. "Grenadier" scheme (xrs_grenade.script) - grenade throwing. New, improved version:


- grenade throw shouts differs depending on the faction.
- grenades are now marked on the minimap (with new mark).
- some errors fixed.
- inventory grenade spawn/deletion algorithm improved.
- AI logic slightly improved.

2. "Medic" scheme (xrs_medic.script) - now, NPC are able to heal their friends or neutrals, if they have a medkit in the inventory. And, also NPC are able to heal themselves: if their health is lower than 50%. All this happen only if there's no enemy around.

3. "Civil funeral" scheme (modified xr_kamp.script) - NPC are able to drag away the dead bodies (NPC/mutants) from the kampfire.

4. "Tamagotchi" scheme (xrs_armor.script) - now, NPC are able to buy outfits, look at their stats, and, if it's better then current outfit - to change it. Also, you can throw it to the ground - if it's good, they'll take it.

NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them.

Also, there's the NPC outfit upgrade system appeared. As time goes by, NPC change their outfit to the better - you can see, for example, the newbie wearing the stalker suit, or even SEVA.

Notes:


- if you want to delete one of the features, just delete the script file containing it (for example, for "Grenadier" - delete xrs_grenade.script).


- this pack is free-to-use in all mods!


- requires 1.0004 version.
- soon, the adaptations for more mods will be released.

This is the release candidate, so, if you're facing something strange or CTD - just post bugreport there.

You can look at the video there (sorry, the Fraps is lagging a bit):
http://www.youtube.com/user/xStream0rus

Version for the 1.0004 game without mods:

http://ifolder.ru/5950911
http://rapidshare.com/files/103652387/ai_pack_rc.rar.html
http://www.filefactory.com/file/66b484/

Version for the clean AMK 1.4:

http://ifolder.ru/5950933
http://rapidshare.de/files/38976355/ai_pack_rc_amk.rar.html
  03:02:21  31 March 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
holy...sh!t "everything impossible is possible in AMK!"

wow i have to use this, thanks
  03:13:36  31 March 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Someone so has to get this working in 1.005 so I can merge it into Oblivion Lost!! It'd be awesome to run back to the rookie village and give everyone exo suits
  03:44:23  31 March 2008
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Saint_Stan
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On forum: 10/09/2007
Messages: 200
HOLY STRELOK!

I cannot express myself through words.

Go work for Microsoft or something...
  03:59:25  31 March 2008
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Taehl
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On forum: 01/17/2008
 

Message edited by:
Taehl
03/31/2008 3:59:35
Messages: 71
Holy -- If even half of this works, I'm awestruck! And in love! Spectacular!

EDIT) "Holy" seems to be the prevalent reaction
  04:02:23  31 March 2008
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MSH-Hitman
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On forum: 03/31/2007
Messages: 575
Does this work with 1.5? I haven't updated to 1.6 since that seemed like an unnecessary patch, but I'm not downgrading at all.

I'm definitely thinking of giving this mod a try and merging it with my exploration mod to really see how it plays. Sounds like fun to me.
  04:16:22  31 March 2008
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BAC9-FLCL
омномном
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On forum: 04/10/2007
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It was tested only on the 1.0004. Try, but I do not know, what'll happen
  04:46:09  31 March 2008
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fatrap
The Wrinkled One
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On forum: 08/01/2007
 

Message edited by:
fatrap
03/31/2008 4:50:54
Messages: 2274

---QUOTATION---
It was tested only on the 1.0004. Try, but I do not know, what'll happen
---END QUOTATION---



I just converted it to be compatible with my R&G mods and I did not see anything other than the system.ltx file and the xr_motivator.script file that would conflict with 1.0005. You just need to change line 568 in the system.ltx file to this:


current_server_entity_version = 7

And replace line 348 in the xr_motivator.script file which says this:

dialog_manager.load(self.object, reader)


With this:

self.npc_script_version = alife(): object(self.object:id()).script_version
dialog_manager.load(self.object, reader, self.npc_script_version)


If I find anything else I will post it here!

Thanks BAC9-FLCL for sharing this with us.... you all are really awesome! I cannot wait to try it out! Many, many thanks!

BTW.... whose voices are used in this mod?


EDIT:
I had to put a space between the alife(): and object(self.object:id()).script_version to make it work with this forums software. Delete that space when you modify the actual file.
  06:10:56  31 March 2008
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trojanuch
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On forum: 04/08/2007
 

Message edited by:
trojanuch
03/31/2008 7:17:33
Messages: 828
I will only say OMHG Soon there will be nothing to wait in ClearSky for.

Great, great job

EDIT:

---QUOTATION---
Version for the clean AMK 1.4
---END QUOTATION---



Does it mean that it will work on the 1.5 translation too? And should I delete the previous 'grenadier' addon?

EDIT2:
Everything runs smoothly when copied on top
  06:22:08  31 March 2008
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arras
(Senior)
 
On forum: 03/08/2008
Messages: 72
Congratulation BAC9-FLCL , this is definitely one of the nicest addons/mods I ever seen on Stalker.

I did see some long time ago mod which allowed player to give NPC stalkers some simple commands (I never downloaded it however). Like "go there" and so on. Would this be possible?
  06:50:02  31 March 2008
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Taehl
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On forum: 01/17/2008
Messages: 71
Havn't tested it much, but I did have a bit of weird behavior. I was coming back to the Bar from Yantar. I found a fire barrel near the Bar that had a body next to it, which I watched. Two stalkers walked over, as if to sit by the fire. When they got about 10 meters from the body, however, they went into a combat state and ran away. Like they were afraid of the body or something. Then the combat state ended and they walked back... They repeated this cycle about 4 times (that I saw) before sitting down, and one took the body away.

Also, the body being dragged away moved jerkily. But that may be how it's supposed to be, I don't know.
  10:09:52  31 March 2008
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EggChen
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On forum: 01/11/2008
 

Message edited by:
EggChen
03/31/2008 10:10:41
Messages: 1109

---QUOTATION---
I just converted it to be compatible with my R&G mods and I did not see anything other than the system.ltx file and the xr_motivator.script file that would conflict with 1.0005.
---END QUOTATION---



Hey Fatrap, did this also include merging with the ZRP? I seem to remember you were integrating ZRP in all your mods... Wouldn't mind seeing those files, before I start merging this with my game, which includes latest ZRP.

Edit: Sorry, forgot to say, awesome work guys. Your continuing efforts are much appreciated.
  21:15:49  31 March 2008
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Tariq
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On forum: 07/23/2007
Messages: 226
Man you guys are cranking out some sweet stuff. Thank you for sharing. Can you please work on some type of NPC follow script? I love fighting with a squad.
  23:18:34  31 March 2008
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weapon
(Senior)
 
On forum: 06/03/2007
Messages: 53
This sounds fantastic.

Too bad rapidshare sucks total ass
Can anyone host this somewhere that doesnt screw up all the time?
  23:32:21  31 March 2008
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barin
scripter
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On forum: 09/12/2007
Messages: 670

---QUOTATION---
This sounds fantastic.

Too bad rapidshare sucks total ass
Can anyone host this somewhere that doesnt screw up all the time?
---END QUOTATION---



Version for the 1.0004 game without mods:

http://www.filefactory.com/file/66b484/
  03:01:45  1 April 2008
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fatrap
The Wrinkled One
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On forum: 08/01/2007
Messages: 2274

---QUOTATION---
I just converted it to be compatible with my R&G mods and I did not see anything other than the system.ltx file and the xr_motivator.script file that would conflict with 1.0005.

Hey Fatrap, did this also include merging with the ZRP? I seem to remember you were integrating ZRP in all your mods... Wouldn't mind seeing those files, before I start merging this with my game, which includes latest ZRP.

Edit: Sorry, forgot to say, awesome work guys. Your continuing efforts are much appreciated.
---END QUOTATION---



I am just using bits and pieces of the ZRP mod... that is how I am am trying to learn this scripting stuff. But, it was fairly easy to merge with the R&G Mods so I bet it will be the same with ZRP.
  03:14:08  1 April 2008
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weapon
(Senior)
 
On forum: 06/03/2007
 

Message edited by:
weapon
04/01/2008 3:16:43
Messages: 53

---QUOTATION---
This sounds fantastic.

Too bad rapidshare sucks total ass
Can anyone host this somewhere that doesnt screw up all the time?

Version for the 1.0004 game without mods:

http://www.filefactory.com/file/66b484/
---END QUOTATION---



I wish I had been more specific I was wanting the amk version
Sorry Barin

Edit: finally managed to get it from rabidshare
  03:22:22  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549

---QUOTATION---
It was tested only on the 1.0004. Try, but I do not know, what'll happen

I just converted it to be compatible with my R&G mods and I did not see anything other than the system.ltx file and the xr_motivator.script file that would conflict with 1.0005. You just need to change line 568 in the system.ltx file to this:


current_server_entity_version = 7

And replace line 348 in the xr_motivator.script file which says this:

dialog_manager.load(self.object, reader)


With this:

self.npc_script_version = alife(): object(self.object:id()).script_version
dialog_manager.load(self.object, reader, self.npc_script_version)


If I find anything else I will post it here!

Thanks BAC9-FLCL for sharing this with us.... you all are really awesome! I cannot wait to try it out! Many, many thanks!

BTW.... whose voices are used in this mod?


EDIT:
I had to put a space between the alife(): and object(self.object:id()).script_version to make it work with this forums software. Delete that space when you modify the actual file.
---END QUOTATION---



you need to add #include "medic.ltx" (its at the bottom of the system.ltx)
  12:48:03  1 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Anyone care to merge this with OL 1.33?
  13:07:55  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549

---QUOTATION---
Anyone care to merge this with OL 1.33?
---END QUOTATION---



its easy i merged this with my mod
  13:11:45  1 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Anyone care to merge this with OL 1.33?

its easy i merged this with my mod
---END QUOTATION---




I wont be able to do this till tonight.. What files need to be merged (IE: What has to be pasted in the system.ltx, etc)
  13:23:35  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
my best advice is to get winmerge, it shows you the diferences between two files so you can add them in

link: [link]http://sourceforge.net/project/downloading.php?groupname=winmerge&filename=WinMerge-2.6.14-Setup.exe&use_mirror=surfnet[/link]
  13:40:34  1 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Thanks!
  13:50:19  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
well after trying to merge this it wont even load the game and gives no error log
  13:58:21  1 April 2008
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Claysoft'65
Modding ?... Why not !?
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On forum: 01/31/2008
Messages: 369

---QUOTATION---
well after trying to merge this it wont even load the game and gives no error log
---END QUOTATION---


It's not so hard to merge, Fishy, but for the OL1.3.3 you'll have to give it a double check.... remember that it already has in it the grenadier and it's not enough to merge as usual , cause you'd have some duplicated commands for that if you do not remove the old lines.
Clay
  14:05:43  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549
ive removed it from my mod, sorry but this is giving me unknown bugs, i cant risk it
  14:11:59  1 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406

---QUOTATION---
well after trying to merge this it wont even load the game and gives no error log
It's not so hard to merge, Fishy, but for the OL1.3.3 you'll have to give it a double check.... remember that it already has in it the grenadier and it's not enough to merge as usual , cause you'd have some duplicated commands for that if you do not remove the old lines.
Clay
---END QUOTATION---




Well I only want to merge the Tomagatch thing, NPC's Heal and NPC's pull bodies from campfires.
  14:17:13  1 April 2008
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reaver2
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On forum: 08/19/2007
Messages: 160
Yeah i've tried twice to merge this ai pack with ol 1.3.3 and it's a ctd everytime.

The fatal error being can't find wpn_crosshair_fn2000.

And the gamedata file worked perfectly fine before trying to merge.
  14:37:19  1 April 2008
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MSH-Hitman
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On forum: 03/31/2007
Messages: 575
Well I tried adding a actor and another file to the config folder, but I'm not sure if that made it not work at all. I tried a clean gamedata folder with just this and had alot of fun fighting against the military next to Cordon with nade throwing.

But when I added my custom actor and relations files, I ran to Agroprom since it's a big fight area, but no one threw nades there. Not even at the base by the factory.

I'm trying to put together a video of the action with grenades, so I'll see if I take out the relations, if I can do it that way since I'm trying to find alot of people who will throw nades like the Monolith or Military at Agroprom.
  14:37:34  1 April 2008
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Claysoft'65
Modding ?... Why not !?
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On forum: 01/31/2008
Messages: 369

---QUOTATION---
Yeah i've tried twice to merge this ai pack with ol 1.3.3 and it's a ctd everytime.

The fatal error being can't find wpn_crosshair_fn2000.

And the gamedata file worked perfectly fine before trying to merge.
---END QUOTATION---


Man ... ther's no crosshair in the AI pack , so you cannot have a CTD error for a crosshair while merging the AI.
You surely did something else wrong
  14:45:22  1 April 2008
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fatrap
The Wrinkled One
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On forum: 08/01/2007
Messages: 2274
I did a old-fashioned manual merge for my R&G mods.... worked great!
  15:06:11  1 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
Messages: 549

---QUOTATION---
I did a old-fashioned manual merge for my R&G mods.... worked great!
---END QUOTATION---



YES! i did it! i merged it, finally! wow the bandits are lethal with granades
  15:12:05  1 April 2008
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reaver2
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On forum: 08/19/2007
Messages: 160
explain how you did it, cause i'm having a hard time getting this working.
  15:13:58  1 April 2008
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fishy_joe
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On forum: 09/22/2007
Messages: 549
i guess it was winmerge, just merge the lines over, try not to merge over vital data from other mods (i have got like 15 merged mods in this) its hard but...good luck
  15:49:49  1 April 2008
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reaver2
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On forum: 08/19/2007
Messages: 160
There is no rational reason why it shouldn't be working or calling up that error for crosshair_fn2000, i'm out of ideas.

Couldwei just get an OL compatability pack please?
  16:08:41  1 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406

---QUOTATION---
There is no rational reason why it shouldn't be working or calling up that error for crosshair_fn2000, i'm out of ideas.

Couldwei just get an OL compatability pack please?
---END QUOTATION---




I'll merge it tonight on a clean version of OL 1.33 and link it here.
  16:13:39  1 April 2008
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reaver2
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On forum: 08/19/2007
Messages: 160
Thank you lucian, i owe you one.
  17:05:20  1 April 2008
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ScramUK
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On forum: 04/17/2007
 

Message edited by:
ScramUK
04/01/2008 17:09:28
Messages: 359
Wow.... I mean WOW!

OK. First STALKER is now insanely hard and punishing!

Second... No you can't complete the 1st mission on your own on Master.

Third... OH MY FUCKING GAWD AM I ENJOYING THIS!

The mods i am running with this are > AMK1.4engrev24.... With SANEX, a nice graphics setup plus i have this mod!... I started it up and my god am i entertained!

The first mission - save nimble... I must have died around 6 times. For some reason (probably SANEX) wolfs friends didn't seem to help. So I went at it alone, again and again - trying to infiltrate kill 'em all and get nimble. Failing every time with granades landing at my feet and being flanked on sooo many sides it felt like a group rape!

So i gave it a break for a little while , so i could get as many items as i can an perhaps get a better weapon from the trader.

Although later on i hear gunfire at the car-park.... Turns out wolfs friends are attacking the bandit camp. I go to help. When I get there i find that two are already dead and it was just me and this one other rookie - me with a pistol.... Him with a shotgun. We make our way into the car park from that burnt-out truck... The other guy went in first an a number of shots were exchanged... I figured "well if this guy dies i can take his sewm-off" But he didn't.... One by one, he took out all of the bandits that came at him.. .And made his own way into the car park. I saw a sawn off lying on the ground so i take it from the now dead bandit... A bandit shoots at me from behind - to which this rookie stalker has flanked and killed the bandit before he could kill me!... ....STALKER .... This is how it should be.

This game is sooo hard that taking just ONE guy down is a challenge... But its sooo damn rewarding... Thank you modders!

Everyone should be playing this on master difficulty!
  17:13:03  1 April 2008
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MSH-Hitman
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On forum: 03/31/2007
 

Message edited by:
MSH-Hitman
04/01/2008 17:13:21
Messages: 575
Made a video with some of the grenade action for those interested. I think I need to go back and fiddle with the quality. It was only 8mb, but on Youtube, it must've knocked it down some more quality, cause you can't see the grenade indicators at all.

http://uk.youtube.com/watch?v=DAT9U1ES-NU
  17:13:56  1 April 2008
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Lobstris
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On forum: 04/13/2007
Messages: 235
Could someone please upload the AMK version of these files to somewhere other than Rapidshare.de please? I'm just continually getting an 'Invalid Download Session' error.
  17:14:49  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
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On forum: 03/16/2008
Messages: 4695

---QUOTATION---
Made a video with some of the grenade action for those interested. I think I need to go back and fiddle with the quality. It was only 8mb, but on Youtube, it must've knocked it down some more quality, cause you can't see the grenade indicators at all.

http://uk.youtube.com/watch?v=DAT9U1ES-NU
---END QUOTATION---



apart from that terrible music it is pretty good vid shame about blurryness
  17:24:36  1 April 2008
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MSH-Hitman
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On forum: 03/31/2007
Messages: 575

---QUOTATION---
Made a video with some of the grenade action for those interested. I think I need to go back and fiddle with the quality. It was only 8mb, but on Youtube, it must've knocked it down some more quality, cause you can't see the grenade indicators at all.

http://uk.youtube.com/watch?v=DAT9U1ES-NU

apart from that terrible music it is pretty good vid shame about blurryness
---END QUOTATION---



I'm sure by terrible, you mean "Totally Awesome"

I'm trying to figure out how to make it looks less crappy, but I mostly blame Youtube. Doesn't look half as bad when directly watching it.
  17:26:53  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
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On forum: 03/16/2008
Messages: 4695

---QUOTATION---
Made a video with some of the grenade action for those interested. I think I need to go back and fiddle with the quality. It was only 8mb, but on Youtube, it must've knocked it down some more quality, cause you can't see the grenade indicators at all.

http://uk.youtube.com/watch?v=DAT9U1ES-NU

apart from that terrible music it is pretty good vid shame about blurryness

I'm sure by terrible, you mean "Totally Awesome"

I'm trying to figure out how to make it looks less crappy, but I mostly blame Youtube. Doesn't look half as bad when directly watching it.
---END QUOTATION---



lol no by terrible i mean exactly what the word says lol

may i ask what programs you used to record your video i used fraps to record and virtual dub to compress and convert and the end result was 210MB for a 1 minuite 33 second video the orig one from fraps was 1 gig
  17:33:09  1 April 2008
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MSH-Hitman
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On forum: 03/31/2007
Messages: 575

---QUOTATION---
I'm trying to figure out how to make it looks less crappy, but I mostly blame Youtube. Doesn't look half as bad when directly watching it.

lol no by terrible i mean exactly what the word says lol

may i ask what programs you used to record your video i used fraps to record and virtual dub to compress and convert and the end result was 210MB for a 1 minuite 33 second video the orig one from fraps was 1 gig
---END QUOTATION---



Can't help it if I love metal, hehe.

I used FRAPS also. I just chopped up the clips and used Windows Movie Maker which I'm guessing compresses them somewhat also. I'm trying a higher quality version that seems to be about 16mb large and I'm turning down the music so it's more of a background noise since I find just plain action boring to watch usually.
  17:38:06  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
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On forum: 03/16/2008
Messages: 4695

---QUOTATION---
I'm trying to figure out how to make it looks less crappy, but I mostly blame Youtube. Doesn't look half as bad when directly watching it.

lol no by terrible i mean exactly what the word says lol

may i ask what programs you used to record your video i used fraps to record and virtual dub to compress and convert and the end result was 210MB for a 1 minuite 33 second video the orig one from fraps was 1 gig

Can't help it if I love metal, hehe.

I used FRAPS also. I just chopped up the clips and used Windows Movie Maker which I'm guessing compresses them somewhat also. I'm trying a higher quality version that seems to be about 16mb large and I'm turning down the music so it's more of a background noise since I find just plain action boring to watch usually.
---END QUOTATION---



well whats the usual size of the vids when they have recorded off fraps?

mine range in at about 1 gig for about 1 and a half mins
  17:45:42  1 April 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
 

Message edited by:
MSH-Hitman
04/01/2008 18:02:45
Messages: 575

---QUOTATION---
well whats the usual size of the vids when they have recorded off fraps?

mine range in at about 1 gig for about 1 and a half mins
---END QUOTATION---



Mine is about 1 gig for 3 minutes, but I have my video size to half instead of full. Doesn't shrink the quality at all and usually you don't need to have such large sizes.

*EDIT*
Uploaded a different version with the music volume lower, but it still looks blurry. Don't get why Youtube has to mess with it when it's only 17mb to begin with.
  18:02:00  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695

---QUOTATION---
well whats the usual size of the vids when they have recorded off fraps?

mine range in at about 1 gig for about 1 and a half mins

Mine is about 1 gig for 3 minutes, but I have my video size to half instead of full. Doesn't shrink the quality at all and usually you don't need to have such large sizes.
---END QUOTATION---



ah ok i use fullscreen recording etc

anyway thanks for help will hopefully help later on maybe putting it to half screen will help
  18:06:22  1 April 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
Messages: 575
Here's the version with music volume lower, though the quality is still lame. Stupid Youtube wants to shrink something that is already reasonably small at 17mb.

http://uk.youtube.com/watch?v=Rs_FzmIO2k8
  18:08:49  1 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
so just upload somewhere
  18:10:08  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695

---QUOTATION---
Here's the version with music volume lower, though the quality is still lame. Stupid Youtube wants to shrink something that is already reasonably small at 17mb.

http://uk.youtube.com/watch?v=Rs_FzmIO2k8
---END QUOTATION---



well for a start atleast the music is quiter lol sorry but i hate that music

also it seems to look a little better although i cant be sure i dont have a very good eye for detail
  18:11:40  1 April 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
Messages: 575

---QUOTATION---
so just upload somewhere
---END QUOTATION---



Yeah I'll get it uploaded for those want something bigger.
  18:14:53  1 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
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On forum: 03/16/2008
 

Message edited by:
Jamie1992/Steelhawk
04/01/2008 18:16:16
Messages: 4695

---QUOTATION---
so just upload somewhere

Yeah I'll get it uploaded for those want something bigger.
---END QUOTATION---



also on a off topic point can someone help me with my question in the amk mod thread?


---QUOTATION---
"hey all quick question is there anyway to make the random,rare stashes option appere anymore often it took me about 30 bandits to find 1 stash is there anyway i can make them more common?"
---END QUOTATION---

  18:25:52  1 April 2008
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Lucan
DUTY's Finest
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On forum: 11/13/2007
Messages: 754
Quick question: is this compatible with the partially translated AMK 1.4, or just clean non-translated AMK 1.4?
  18:29:31  1 April 2008
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ANTIDEAD
Senior Resident
 

 
On forum: 03/13/2003
Messages: 270
Heh I tried to winmerge this with OL 133 and totally messed up my game, hope you can figure it out lucian
  18:32:37  1 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066

---QUOTATION---
Quick question: is this compatible with the partially translated AMK 1.4, or just clean non-translated AMK 1.4?
---END QUOTATION---



there is no difference
  18:35:17  1 April 2008
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MSH-Hitman
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On forum: 03/31/2007
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http://rapidshare.com/files/104146371/STALKER_Grenadiers_0001.wmv.html

There's a link for download. Quality is alot better than the Youtube link.
  18:51:00  1 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
it would be cool if u made yet movies about ather features....
it would be great
cos ai pack is not only grenades
  18:55:31  1 April 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
Messages: 575

---QUOTATION---
it would be cool if u made yet movies about ather features....
it would be great
cos ai pack is not only grenades
---END QUOTATION---



I could if you want. I haven't really seen the other features in game yet, though I didn't try for the outfit and the enemy weren't healing their buddies at all it seemed unless they do it with no one around.
  20:59:18  1 April 2008
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Saint_Stan
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On forum: 10/09/2007
Messages: 200
Giving Suits to NPCs in AMK Mod...

I guess the header gave my question away... So, how do I do it?
  22:06:57  1 April 2008
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Florence
I have a great ass
(Resident)

 

 
On forum: 07/19/2007
Messages: 1096
Check out the smart marauder thread.
  01:58:47  2 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Jesus.. I literally just finished moving guys.. Worst day of my life, even my fiancee who never gets mad is pissed at me for some reason, the truck I borrowed broke down and the Mexicans I hired just left when it began to rain.... Uggh.. I'm going to work on this now and see what I come up with.
  02:53:30  2 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..


I've only noticed, NPC's throwing grenades and NPC's dragging dead bodies from camp sites. I threw down my merc armor to see if anyone would take it.. No one did.. It also sucked that no one in Cordon had enough money to buy it off of me, so I couldn't test it that way either. I also didn't see any NPC's heal each other after a fight (I led a ton of mutants to the Rookie Village, they took some hits, but killed all the mutants.) So I still have to test that as well. But hey, no CTD's in Oblivion Lost with this mod pack so far

http://img521.imageshack.us/img521/3903/sslucian040308015656l01wa6.jpg
http://img129.imageshack.us/img129/876/sslucian040308015734l01ve4.jpg
http://img521.imageshack.us/img521/7724/sslucian040308015744l01zn0.jpg


If anyone knows the conditions that need to be met for NPC's to switch armors and or heal other NPC's, please let me know so I can test this better tomorrow.. For now, good night!
  03:17:52  2 April 2008
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fishy_joe
CAUTION: noobs throwing cans
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On forum: 09/22/2007
 

Message edited by:
fishy_joe
04/02/2008 3:19:11
Messages: 549
the npcs are shy

"NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them."
  04:01:39  2 April 2008
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fatrap
The Wrinkled One
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On forum: 08/01/2007
 

Message edited by:
fatrap
04/02/2008 5:21:10
Messages: 2274

---QUOTATION---
Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..


I've only noticed, NPC's throwing grenades and NPC's dragging dead bodies from camp sites. I threw down my merc armor to see if anyone would take it.. No one did.. It also sucked that no one in Cordon had enough money to buy it off of me, so I couldn't test it that way either. I also didn't see any NPC's heal each other after a fight (I led a ton of mutants to the Rookie Village, they took some hits, but killed all the mutants.) So I still have to test that as well. But hey, no CTD's in Oblivion Lost with this mod pack so far

http://img521.imageshack.us/img521/3903/sslucian040308015656l01wa6.jpg
http://img129.imageshack.us/img129/876/sslucian040308015734l01ve4.jpg
http://img521.imageshack.us/img521/7724/sslucian040308015744l01zn0.jpg


If anyone knows the conditions that need to be met for NPC's to switch armors and or heal other NPC's, please let me know so I can test this better tomorrow.. For now, good night!
---END QUOTATION---



I have trading enabled with the NPC's.... so I sell them a few medkits then buy them back until they have enough cash then I sell the armor to them..... walk away for a bit and POOF... they change armor as long as they think it is better than what they have!

OK.... BUG REPORT:

Bad OGG comment on file sounds/characters_voice/human_03/dolg/fight/backup/backup_4.ogg

I just substituted and renamed one of the other backup oggs for it to work around it.
  10:33:28  2 April 2008
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Kaine
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On forum: 04/05/2007
Messages: 348
this is phenomenal work. This should be in every STALKER mod. A must for Rebalanced particularly
  12:49:42  2 April 2008
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ANTIDEAD
Senior Resident
 

 
On forum: 03/13/2003
Messages: 270

---QUOTATION---
Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..
---END QUOTATION---



Lucian any chance you could upload it somehow?
  13:00:52  2 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..

Lucian any chance you could upload it somehow?
---END QUOTATION---




I'll do it when I get home tonight.. Can you deal with Stalker Weather Overhaul 2.1? I installed that to lol and forgot to keep a back up of a clean OL 1.33 gamedata.. No other mods are installed though aside from SWO and this one and so far ZERO CTD's.
  15:07:11  2 April 2008
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ScramUK
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On forum: 04/17/2007
 

Message edited by:
ScramUK
04/02/2008 15:07:31
Messages: 359
Hehe, just saw a single bandit take out all of the soldiers at the broken rail bridge with a well thrown granade, and he then cleaned out the 2 guys left with well placed shots of his shot gun.... I then shot him in the face and took all of the equipment lying around
  16:15:27  2 April 2008
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Storm Shadow State
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1077

---QUOTATION---
this is phenomenal work. This should be in every STALKER mod. A must for Rebalanced particularly
---END QUOTATION---



Agreed, will be included in next patch for Reb.
  18:33:57  2 April 2008
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Lobstris
Senior Resident
 

 
On forum: 04/13/2007
Messages: 235
One small bug to report - using the AI pack with AMK. At the end of a viscious (if one sided and short) firefight in Garbage at the Agroprom level changer between myself 8 stalkers against 4 bandits, one of the stalkers was standing still, repeatedly firing a pistol at nothing.

After about 5 mins I went over two him and found I could walk through him, rather than just stopping dead as usual. I could talk to him and he asked for a medpack, which I gave to him. This snapped him back to life. Seems like he got 'stuck' between two script actions.
  22:29:35  2 April 2008
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1011
lol you should of taken a video of that, sounds funny
  02:35:10  3 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..

Lucian any chance you could upload it somehow?
---END QUOTATION---




[link=http://www.megaupload.com/?d=P5BKAAOS]Oblivion Lost 1.33 REL AI Pack Stalker Weather Overhaul 2.1 Float 32 2.0[/link]


Just throw it in your stalker main directory.. Edit the second line of the fsgame.ltx in notepad so the false reads true. Also, copy and paste these settings into your user.ltx (overwrite the original settings, otherwise you get funky shadows)

r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias 0.
r2_aa on
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 0.0001
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.85
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.3
r2_parallax_h 0.02
r2_slight_fade 2.
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_focus on
r2_sun_lumscale 0.5
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.2
r2_sun_near 18.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias 0.2
r2_sun_tsm_proj 0.5
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 5.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync on
rs_vis_distance 1.5


Edit: At the bottom, make sure "texture LOD" has a 0 next to it.


***************** SIDE NOTE********************

I traded a rookie and sold him my Merc Suit.. I ran away (about half a mile) and came back.. He didn't put it on.. I went to the garbage and ran back. He still didn't put it on.. Is that part of the AI pack just broken, or did I just merge something wrong? Everything else is fine.. I've seen NPC's throw grenades, drag dead bodies and heal each other.
  03:29:03  3 April 2008
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DeadlyTigger
(Senior)
 
On forum: 04/13/2007
Messages: 82
@Lucian

Just wanted to give you a head's up that your link seems to be down. Maybe you could re-upload it??

Not sure if you've noticed or not.

Thanks!
  09:05:15  3 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
@Lucian

Just wanted to give you a head's up that your link seems to be down. Maybe you could re-upload it??

Not sure if you've noticed or not.

Thanks!
---END QUOTATION---




Thats because some idiot reported the link thinking it was the full game or something I assume. Stalker used to have the moniker "Oblivion Lost" before it was changed to Shadows of Chernobyl. I'll re-up it right now.
  10:42:30  3 April 2008
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ANTIDEAD
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On forum: 03/13/2003
Messages: 270
Thanks lucian let us know when it's up again
  11:33:36  3 April 2008
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trojanuch
Senior Resident
 

 
On forum: 04/08/2007
 

Message edited by:
trojanuch
04/03/2008 11:34:56
Messages: 828
@Lucian04
The user.ltx that you've posted is for the FLOAT32 version of SWO - I assume that this the version you use in your package?

If so add that it also contains float32 shaders by jjwalker

EDIT: sorry didn't notice it initially too much weed i guess
  11:57:31  3 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Thanks lucian let us know when it's up again
---END QUOTATION---



New Link: http://www.megaupload.com/?d=P5BKAAOS
  19:44:14  3 April 2008
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Tactical Error
Canadian Forces Labor Pilot
(Resident)

 

 
On forum: 07/12/2007
Messages: 262
Is there a way to prevent NPCs like the Barman and Sakahrov from wearing suits? It's pretty weird when you see the Professor with an environment suit on and stuff.
  20:03:38  3 April 2008
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ANTIDEAD
Senior Resident
 

 
On forum: 03/13/2003
Messages: 270

---QUOTATION---

***************** SIDE NOTE********************

I traded a rookie and sold him my Merc Suit.. I ran away (about half a mile) and came back.. He didn't put it on.. I went to the garbage and ran back. He still didn't put it on.. Is that part of the AI pack just broken, or did I just merge something wrong? Everything else is fine.. I've seen NPC's throw grenades, drag dead bodies and heal each other.
---END QUOTATION---



Yep Lucian I don't think the suit part is working, I traded someone a special op suit and they never put it on so this is probably a merge bug. Everything else works great though
  20:04:46  3 April 2008
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Lucian04
The Harsh Zone
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On forum: 02/10/2008
Messages: 1406
Hey Bac! A little help here!
  08:49:01  4 April 2008
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ScramUK
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On forum: 04/17/2007
 

Message edited by:
ScramUK
04/04/2008 8:49:44
Messages: 359
Rookie might have sold the merc suit
  09:04:25  4 April 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613

---QUOTATION---
Is there a way to prevent NPCs like the Barman and Sakahrov from wearing suits? It's pretty weird when you see the Professor with an environment suit on and stuff.
---END QUOTATION---



Just a idea,try to change can select item and use single item rule,see what happens

but in m_person,thought,not in m_stalker
  09:21:54  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Rookie might have sold the merc suit
---END QUOTATION---




Nah.. I bought it back from him.


[qoute]Just a idea,try to change can select item and use single item rule,see what happens

but in m_person,thought,not in m_stalker[/qoute]


I found what I did wrong. In a couple other .ltx's I found this

http://img292.imageshack.us/img292/9418/xrsuv9.jpg

Notice the black high-lighted areas. I didn't know exactly what to do so I just copied and pasted the left area, under the right area (The black part).. And found every instance of that to duplicate. But now the game CTD's.. I don't have time now, but I'm going to try merging again tonight, this time replacing everything on the right related to XRS_grenade
  10:47:36  4 April 2008
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fishy_joe
CAUTION: noobs throwing cans
(Resident)

 

 
On forum: 09/22/2007
 

Message edited by:
fishy_joe
04/04/2008 10:48:02
Messages: 549
you're supposed to copy FROM the other file, copy from the file on the right EXACTLY into the left >_>
  11:06:26  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
you're supposed to copy FROM the other file, copy from the file on the right EXACTLY into the left >_>
---END QUOTATION---




I know.. I just figured I'd try one way as I wasn't sure if Kany had created his own grenadier script.. I plan on doing it the other way tonight and overwriting those sections of what kany did after I finish re-installing the mod.

Btw, If I was to use this stand alone, what mods would go good with this? I was thinking about playing Vanilla again, but adding Sanex's A-Life and PLR's realistic weapons along with SWO 2.1 and this mod amongst various texture and sound replacements.
  11:20:58  4 April 2008
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ANTIDEAD
Senior Resident
 

 
On forum: 03/13/2003
Messages: 270

---QUOTATION---
you're supposed to copy FROM the other file, copy from the file on the right EXACTLY into the left >_>
---END QUOTATION---



Nope, this causes a crash to desktop, I even tried copying the entire file from the right into the left and it still crashes.
  12:14:50  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
you're supposed to copy FROM the other file, copy from the file on the right EXACTLY into the left >_>

Nope, this causes a crash to desktop, I even tried copying the entire file from the right into the left and it still crashes.
---END QUOTATION---




Don't copy the entire file lol.. There are only certain lines here and there that need to be copied over.
  12:24:44  4 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
hey guys!
stop flooding please.
  12:29:54  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
hey guys!
stop flooding please.
---END QUOTATION---




It's a discussion topic lol.. We're trying to merge this with another mod and we're discussing it lol.. Now Xstream, am I correct in how I'm supposed to merge the mod with OL 1.33? Look a couple posts up at the picture. Should I just copy over the xr_grenadier with the xr_ai line?
  12:32:38  4 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
xrs_ai now is the core
so if u used grenadier before u must replace it's calls with xrs_ai's calls
  12:36:36  4 April 2008
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fishy_joe
CAUTION: noobs throwing cans
(Resident)

 

 
On forum: 09/22/2007
Messages: 549
this mod is actually easy to merge if you know what you are doing
  12:39:41  4 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
a half of mergin process written in xrs_ai in comments
just look there...
and also need merge config files
that is all
  12:45:12  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
a half of mergin process written in xrs_ai in comments
just look there...
and also need merge config files
that is all
---END QUOTATION---




Well I got the config files merged perfectly fine. It was the xrs_ai that I was having issues with as show in the screenshot.. Thanks for the help man. So I should just overwrite kany's xr_grenadier lines with the xr_ai lines in the XRS_ai file right?
  13:01:09  4 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
nope
u must remove ALL previous versions of grenadier from the scripts
then go to xrs_ai.script and look in wich file wich lines u must add
  20:04:53  4 April 2008
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Storm Shadow State
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1077
@Lucian:

Dude, in winmerge, goto: edit -> options -> compare -> whitespace -> ignore change and you will find it a bit easier to merge.

Also, there is no need to merge the xrs_grenade.script, you just replace it, as the new one has now superceded it.

Shadow.
  20:22:52  4 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
@Lucian:

Dude, in winmerge, goto: edit -> options -> compare -> whitespace -> ignore change and you will find it a bit easier to merge.

Also, there is no need to merge the xrs_grenade.script, you just replace it, as the new one has now superceded it.

Shadow.
---END QUOTATION---




Thanks.. Last night was my first time using winmerge.
  23:07:09  4 April 2008
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ket
Senior Resident
 

 
On forum: 01/13/2006
Messages: 1011
I'm merging some of this with my mod but the game keeps throwing an epishit saying it cant open "yad". I'm pretty certain the scripts my mod has in common with this have had all necessary changes made, and additional sections have been added to trade_generic, as well as "yad" being added to attachable_items in the necessary creature ltx files, as well as all the obvious things such as copying the meshes folder, adding the textures to the textures folder and adding the textures to the textures.ltx file, etc. What am I missing here?
  23:45:42  4 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066

---QUOTATION---
I'm merging some of this with my mod but the game keeps throwing an epishit saying it cant open "yad". I'm pretty certain the scripts my mod has in common with this have had all necessary changes made, and additional sections have been added to trade_generic, as well as "yad" being added to attachable_items in the necessary creature ltx files, as well as all the obvious things such as copying the meshes folder, adding the textures to the textures folder and adding the textures to the textures.ltx file, etc. What am I missing here?
---END QUOTATION---


did u added #include medic.ltx line in your system.ltx?
  23:51:10  4 April 2008
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Spaceghost
(Senior)
 
On forum: 02/04/2008
 

Message edited by:
Spaceghost
04/05/2008 4:12:36
Messages: 70
Quick questions: Does the NPC need a medkit to heal themselves or is this by script? Just having troubles with healing. Does "bleeding" need to be set like the AI_Pack or can it be different?

Edit: Problem fixed. Not even sure, exactly either... lol. I use the scorched earth method of just changing a bunch of things that are "closely" associated with the possible problem.

Anyway, this is awesome!! I wounded a bandit, then his buddy killed me. Well his buddy came over there and healed him! Then... when I was at the rookie camp, I gave a Stalker Suit away, walked over to the guard at the front entrance, and after a few seconds I turned around and he was wearing the suit! The NPC's dragging dead buddies from a campfire is funny as hell.
  19:28:11  5 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
 

Message edited by:
Lucian04
04/05/2008 19:57:04
Messages: 1406
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:stalkersourcestrunkxrCoreXr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'explosive_barrel'



I figured I merged everything correctly.. Overwrote all the "grenadier stuff" that kany had put in and what not.. The mod works fine so long as I don't mess with the motivator or logic scripts.. But then the armor and npc heal part of the mod doesn't work. But to get those to work I need to mod those two files and after I finish changing what needs to be changed, I get this error which is completely random imo. Anyone else run into a similar issue?


Edit: I found the error!

Inside the grenadier.ltx it refers to explosive barrels:

[grenade_f1_fake]:explosive_barrel,grenade_f1,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_f_1.ogf

[grenade_rgd5_fake]:explosive_barrel,grenade_rgd5,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_rgd_5.ogf

[grenade_f1_test]:grenade_f1,fake_grenades_base
visual = grenadierwpn_f_1.ogf

[grenade_rgd5_test]:grenade_rgd5,fake_grenades_base
visual = grenadierwpn_rgd_5.ogf



Anybody have an idea on how I can fix this?


Here are the files I merged so you can check them out: http://www.megaupload.com/?d=FSUWJ2DY
  21:17:11  5 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066

---QUOTATION---
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:stalkersourcestrunkxrCoreXr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'explosive_barrel'



I figured I merged everything correctly.. Overwrote all the "grenadier stuff" that kany had put in and what not.. The mod works fine so long as I don't mess with the motivator or logic scripts.. But then the armor and npc heal part of the mod doesn't work. But to get those to work I need to mod those two files and after I finish changing what needs to be changed, I get this error which is completely random imo. Anyone else run into a similar issue?


Edit: I found the error!

Inside the grenadier.ltx it refers to explosive barrels:

[grenade_f1_fake]:explosive_barrel,grenade_f1,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_f_1.ogf

[grenade_rgd5_fake]:explosive_barrel,grenade_rgd5,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_rgd_5.ogf

[grenade_f1_test]:grenade_f1,fake_grenades_base
visual = grenadierwpn_f_1.ogf

[grenade_rgd5_test]:grenade_rgd5,fake_grenades_base
visual = grenadierwpn_rgd_5.ogf



Anybody have an idea on how I can fix this?


Here are the files I merged so you can check them out: http://www.megaupload.com/?d=FSUWJ2DY
---END QUOTATION---


that is not the error
  23:31:02  5 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406
Then what is? I uploaded all the files I merged if you want to look them over.. The download link is in my previous post.
  01:31:41  6 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406
This is pissing me off.. I checked the whole weapon.ltx and it has an entire section for "explosive_barrel" and "explosive_barrel_low" I don't see how the game can't read that..
  02:54:12  6 April 2008
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BobBQ
Coming up on the big three
(Resident)

 

 
On forum: 07/30/2007
Messages: 1698

---QUOTATION---
This is pissing me off.. I checked the whole weapon.ltx and it has an entire section for "explosive_barrel" and "explosive_barrel_low" I don't see how the game can't read that..
---END QUOTATION---


When I get these errors, it usually means I did a bad merge somewhere else. Check for incomplete #include functions in list files in particular.
  02:55:54  6 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
 

Message edited by:
Lucian04
04/06/2008 3:24:35
Messages: 1406

---QUOTATION---
This is pissing me off.. I checked the whole weapon.ltx and it has an entire section for "explosive_barrel" and "explosive_barrel_low" I don't see how the game can't read that..
When I get these errors, it usually means I did a bad merge somewhere else. Check for incomplete #include functions in list files in particular.
---END QUOTATION---




I sure as hell know I didn't do a bad merge.. On purpose I literally took like 20 completely different mods (including this one) and merged it with aliVe 1.6 for 1.005.. Not a SINGLE issue.. No CTD, no errors, no funkyness.. So it's not my merging thats the issue, something else needs to be changed in OL 1.33 to get it to work.


I spent the last 3 hours merging a bunch of mods for this: http://img211.imageshack.us/img211/9269/sslucian040608024304l01xa4.jpg


I don't even get a thank you from him
  06:12:58  6 April 2008
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Gr1ph00n
(Senior)
 
On forum: 10/02/2007
Messages: 76
Hi xStream ! Nice work !
But do you think it's possible to let the npc use the granade launcher ?


btw can i merge your mod in my sfh mod ?
  07:27:35  6 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695
yes i have a similar request may i add this pack into my LITZ mod as i am hoping i get some time to make a new version
  07:48:13  6 April 2008
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2274
Lucian04.... I feel for you! For what it's worth I am NOT a fan of WinMerge... I simply don't trust it. Now, about 267,939 1/2 people are gonna come on here and tell me I'm an incompetent idiot.... and that's fine! I KNOW THAT ALREADY so save your breath

What I do is manual merge.... I use a editor like PSPad that has a file comparison feature. I open up the file I want to work on then I compare it to the new file and see what the changes are. If it is simple, I usually just copy / paste the changes over. A more complex merge might require me to compare MY file to the vanilla file and the new file to the vanilla file at the same time.... so now I have 3 tabs of comparisons open.... I flip back-and-forth until I get a "feel" for what needs to be changed (especially in shared lines) and then I make my changes and hold my breath! The vast majority of the time it works on the first try. This is slow and tedious.... but slow and good is much better than fast and bad!
  07:51:03  6 April 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6284
Forgot about WinMerge, that's a very bad program, use CompareIt.
At first compare the ai files with vanilla, at second compare the modded files with vanilla, then you'll see what should you merge and remove.
  07:53:46  6 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695
the link for amk 1.4 ai pack aint working keeps saying invalid download session been trying it 10 odd times any idea?.

email it to me please
  07:56:26  6 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
damn!
why people don't look readme?

MY MOD IS FREE-FOR-USE so don't ask anymore

and i will not do smth with grenade launchers
  08:25:27  6 April 2008
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2274

---QUOTATION---
damn!
why people don't look readme?

MY MOD IS FREE-FOR-USE so don't ask anymore

and i will not do smth with grenade launchers
---END QUOTATION---



xStream I think that we will have to put porno pictures in all of our read-me files to get people to look at them!

BTW.... this mod is a great piece of work! I really enjoy it!
  08:58:02  6 April 2008
profilee-mailreply Message URLTo the Top
johnnythewolf
Senior Resident
 

 
On forum: 04/29/2007
 

Message edited by:
johnnythewolf
04/06/2008 8:58:27
Messages: 659

---QUOTATION---
Forgot about WinMerge, that's a very bad program, use CompareIt.
At first compare the ai files with vanilla, at second compare the modded files with vanilla, then you'll see what should you merge and remove.
---END QUOTATION---



I tried Compare It! and frankly I don't see how it is different or even better than WinMerge.
  09:23:28  6 April 2008
profilee-mailreply Message URLTo the Top
Gr1ph00n
(Senior)
 
On forum: 10/02/2007
Messages: 76

---QUOTATION---
damn!
why people don't look readme?

MY MOD IS FREE-FOR-USE so don't ask anymore

and i will not do smth with grenade launchers
---END QUOTATION---



sorry xstream i didn't see... forgive me
  13:46:00  6 April 2008
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Lucian04
The Harsh Zone
(Resident)

 

 
On forum: 02/10/2008
Messages: 1406

---QUOTATION---
Lucian04.... I feel for you! For what it's worth I am NOT a fan of WinMerge... I simply don't trust it. Now, about 267,939 1/2 people are gonna come on here and tell me I'm an incompetent idiot.... and that's fine! I KNOW THAT ALREADY so save your breath

What I do is manual merge.... I use a editor like PSPad that has a file comparison feature. I open up the file I want to work on then I compare it to the new file and see what the changes are. If it is simple, I usually just copy / paste the changes over. A more complex merge might require me to compare MY file to the vanilla file and the new file to the vanilla file at the same time.... so now I have 3 tabs of comparisons open.... I flip back-and-forth until I get a "feel" for what needs to be changed (especially in shared lines) and then I make my changes and hold my breath! The vast majority of the time it works on the first try. This is slow and tedious.... but slow and good is much better than fast and bad!
---END QUOTATION---





You can Kany, thanks for the help.. Btw, I need to talk to you about freeplay, check your email fatrap
  15:24:28  6 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695
can some one please email me the AI pack that can be placed on AMK 1.4 as non e of the links work or allow me to download it

rapidshare keeps saying invalid download session and the irfolder wont load so if some one can email,me the amk compatible version for AMK
  16:16:47  6 April 2008
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2274

---QUOTATION---
can some one please email me the AI pack that can be placed on AMK 1.4 as non e of the links work or allow me to download it

rapidshare keeps saying invalid download session and the irfolder wont load so if some one can email,me the amk compatible version for AMK
---END QUOTATION---



Happy un-birthday! Check your email!
  16:23:20  6 April 2008
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Spaceghost
(Senior)
 
On forum: 02/04/2008
Messages: 70
You are an eMail machine, Fatrap! I need to know. What client you use for sending mail?

Btw -- I can't stop laughing about this AI pack. Really fun to see the new behavior.
  16:28:59  6 April 2008
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fatrap
The Wrinkled One
(Resident)

 

 
On forum: 08/01/2007
Messages: 2274

---QUOTATION---
You are an eMail machine, Fatrap! I need to know. What client you use for sending mail?

Btw -- I can't stop laughing about this AI pack. Really fun to see the new behavior.
---END QUOTATION---



Just my plain old Cox webmail.... but I may need to hire a secretary to help me!

About laughing about the new behavior.... let me know how hard you laugh when you have been playing a hot game for a couple of hours and forgot to save it..... and one of those NPC's toss a F1 right at your feet from a football fields distance away!!!!
  16:38:30  6 April 2008
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Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695

---QUOTATION---
can some one please email me the AI pack that can be placed on AMK 1.4 as non e of the links work or allow me to download it

rapidshare keeps saying invalid download session and the irfolder wont load so if some one can email,me the amk compatible version for AMK

Happy un-birthday! Check your email!
---END QUOTATION---



thanks alot fatrap i owe you one buddy
  07:05:12  7 April 2008
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maxfu
Max Fu
(Resident)

 

 
On forum: 10/22/2007
 

Message edited by:
maxfu
04/07/2008 7:32:07
Messages: 282
If I shoot a crossdressed NPC, can I find the suit they just changed from the body? Can I find the suit they were wearing before they changed?


---QUOTATION---
[REL] AI Pack

Version: RC (Release Candidate)
Author: xStream
AMK adaptation: Zoid
Additional help: Tambovski, BAC9-FLCL, Kasper, Zoid, Masster, Iwer, Domestos

There are four AI schemes in this pack:

1. "Grenadier" scheme (xrs_grenade.script) - grenade throwing. New, improved version:


- grenade throw shouts differs depending on the faction.
- grenades are now marked on the minimap (with new mark).
- some errors fixed.
- inventory grenade spawn/deletion algorithm improved.
- AI logic slightly improved.

2. "Medic" scheme (xrs_medic.script) - now, NPC are able to heal their friends or neutrals, if they have a medkit in the inventory. And, also NPC are able to heal themselves: if their health is lower than 50%. All this happen only if there's no enemy around.

3. "Civil funeral" scheme (modified xr_kamp.script) - NPC are able to drag away the dead bodies (NPC/mutants) from the kampfire.

4. "Tamagotchi" scheme (xrs_armor.script) - now, NPC are able to buy outfits, look at their stats, and, if it's better then current outfit - to change it. Also, you can throw it to the ground - if it's good, they'll take it.

NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them.

Also, there's the NPC outfit upgrade system appeared. As time goes by, NPC change their outfit to the better - you can see, for example, the newbie wearing the stalker suit, or even SEVA.

Notes:


- if you want to delete one of the features, just delete the script file containing it (for example, for "Grenadier" - delete xrs_grenade.script).


- this pack is free-to-use in all mods!


- requires 1.0004 version.
- soon, the adaptations for more mods will be released.

This is the release candidate, so, if you're facing something strange or CTD - just post bugreport there.

You can look at the video there (sorry, the Fraps is lagging a bit):
http://www.youtube.com/user/xStream0rus

Version for the 1.0004 game without mods:

http://ifolder.ru/5950911
http://rapidshare.com/files/103652387/ai_pack_rc.rar.html
http://www.filefactory.com/file/66b484/

Version for the clean AMK 1.4:

http://ifolder.ru/5950933
http://rapidshare.de/files/38976355/ai_pack_rc_amk.rar.html
---END QUOTATION---

  10:32:03  7 April 2008
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xStream
believe in unbelievable
(Resident)

 

 
On forum: 04/30/2007
Messages: 1066
no & no
  17:14:51  7 April 2008
profilee-mailreply Message URLTo the Top
Jamie1992/Steelhawk
Modder - Wu Tang Soldier
(Resident)

 

 
On forum: 03/16/2008
Messages: 4695
hmm can someone email me the AI pack for AMK as the one fatrap sent me is not downloading from my email it says

unable to virus scan to mayn embedded zip files

any help would be great
  18:08:42  7 April 2008
profilee-mailreply Message URLTo the Top
maxfu
Max Fu
(Resident)

 

 
On forum: 10/22/2007
 

Message edited by:
maxfu
04/07/2008 22:50:45
Messages: 282
Then what change should I make to find these suits from the bodies?

PS:Just tested. Great MOD. What's next? NPC climbing ladders? Searching for items from bodies? The second one will be interesting.

---QUOTATION---
no & no
---END QUOTATION---

  12:03:20  8 April 2008
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FreeKiller
Senior Resident
 

 
On forum: 10/24/2007
Messages: 613
I am at point A, at that time I see a grenade at the minimap,it is clear that the grenade goes to the point A, already has career, but if I switch to point B, the grenade follows me, change trajectory to B , not always but sometimes

anyone have notice this?
maybe is something only in my gamedata?

Anyway is really cool
  16:53:58  8 April 2008
profilee-mailreply Message URLTo the Top
sloakz
(Novice)
 
On forum: 03/12/2008
Messages: 10
Hey everyone could someone be kind enough to post a link to the AMK AI pack because the two that are there are not working for me and it sounds to good to miss many thanks
  16:58:17  8 April 2008
profilee-mailreply Message URLTo the Top
kme
(Senior)
 
On forum: 04/13/2007
Messages: 113

---QUOTATION---
Hey everyone could someone be kind enough to post a link to the AMK AI pack because the two that are there are not working for me and it sounds to good to miss many thanks
---END QUOTATION---



Just uploaded it here:

[link]http://www.mediafire.com/?3t4ypnzmymy[/link]
  17:03:00  8 April 2008
profilee-mailreply Message URLTo the Top
sloakz
(Novice)
 
On forum: 03/12/2008
Messages: 10

---QUOTATION---


Just uploaded it here:

[link]http://www.mediafire.com/?3t4ypnzmymy[/link]
---END QUOTATION---



Thank you kme , your a star
 
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