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02:03:03 31 March 2008 |
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BAC9-FLCL
омномном (Moderator)
 On forum: 04/10/2007
 Message edited by: BAC9-FLCL 04/01/2008 1:13:12
Messages: 8885
|
[REL] AI Pack
Version: RC (Release Candidate)
Author: xStream
AMK adaptation: Zoid
Additional help: Tambovski, BAC9-FLCL, Kasper, Zoid, Masster, Iwer, Domestos
There are four AI schemes in this pack:
1. "Grenadier" scheme (xrs_grenade.script) - grenade throwing. New, improved version:
- grenade throw shouts differs depending on the faction.
- grenades are now marked on the minimap (with new mark).
- some errors fixed.
- inventory grenade spawn/deletion algorithm improved.
- AI logic slightly improved.
2. "Medic" scheme (xrs_medic.script) - now, NPC are able to heal their friends or neutrals, if they have a medkit in the inventory. And, also NPC are able to heal themselves: if their health is lower than 50%. All this happen only if there's no enemy around.
3. "Civil funeral" scheme (modified xr_kamp.script) - NPC are able to drag away the dead bodies (NPC/mutants) from the kampfire.
4. "Tamagotchi" scheme (xrs_armor.script) - now, NPC are able to buy outfits, look at their stats, and, if it's better then current outfit - to change it. Also, you can throw it to the ground - if it's good, they'll take it.
NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them.
Also, there's the NPC outfit upgrade system appeared. As time goes by, NPC change their outfit to the better - you can see, for example, the newbie wearing the stalker suit, or even SEVA.
Notes:
- if you want to delete one of the features, just delete the script file containing it (for example, for "Grenadier" - delete xrs_grenade.script).
- this pack is free-to-use in all mods!
- requires 1.0004 version.
- soon, the adaptations for more mods will be released.
This is the release candidate, so, if you're facing something strange or CTD - just post bugreport there.
You can look at the video there (sorry, the Fraps is lagging a bit):
http://www.youtube.com/user/xStream0rus
Version for the 1.0004 game without mods:
http://ifolder.ru/5950911
http://rapidshare.com/files/103652387/ai_pack_rc.rar.html
http://www.filefactory.com/file/66b484/
Version for the clean AMK 1.4:
http://ifolder.ru/5950933
http://rapidshare.de/files/38976355/ai_pack_rc_amk.rar.html
NC Project
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03:59:25 31 March 2008 |
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Taehl
(Senior) On forum: 01/17/2008
 Message edited by: Taehl 03/31/2008 3:59:35
Messages: 71
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Holy -- If even half of this works, I'm awestruck! And in love! Spectacular!
EDIT) "Holy" seems to be the prevalent reaction |
06:50:02 31 March 2008 |
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Taehl
(Senior) On forum: 01/17/2008
Messages: 71
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Havn't tested it much, but I did have a bit of weird behavior. I was coming back to the Bar from Yantar. I found a fire barrel near the Bar that had a body next to it, which I watched. Two stalkers walked over, as if to sit by the fire. When they got about 10 meters from the body, however, they went into a combat state and ran away. Like they were afraid of the body or something. Then the combat state ended and they walked back... They repeated this cycle about 4 times (that I saw) before sitting down, and one took the body away.
Also, the body being dragged away moved jerkily. But that may be how it's supposed to be, I don't know. |
14:17:13 1 April 2008 |
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reaver2
Senior Resident
On forum: 08/19/2007
Messages: 160
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Yeah i've tried twice to merge this ai pack with ol 1.3.3 and it's a ctd everytime.
The fatal error being can't find wpn_crosshair_fn2000.
And the gamedata file worked perfectly fine before trying to merge. |
15:12:05 1 April 2008 |
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reaver2
Senior Resident
On forum: 08/19/2007
Messages: 160
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explain how you did it, cause i'm having a hard time getting this working. |
15:49:49 1 April 2008 |
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reaver2
Senior Resident
On forum: 08/19/2007
Messages: 160
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There is no rational reason why it shouldn't be working or calling up that error for crosshair_fn2000, i'm out of ideas.
Couldwei just get an OL compatability pack please? |
16:13:39 1 April 2008 |
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reaver2
Senior Resident
On forum: 08/19/2007
Messages: 160
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Thank you lucian, i owe you one. |
17:13:56 1 April 2008 |
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Lobstris
Senior Resident
On forum: 04/13/2007
Messages: 235
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Could someone please upload the AMK version of these files to somewhere other than Rapidshare.de please? I'm just continually getting an 'Invalid Download Session' error. |
18:08:49 1 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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so just upload somewhere |
18:29:31 1 April 2008 |
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ANTIDEAD
Senior Resident
 On forum: 03/13/2003
Messages: 270
|
Heh I tried to winmerge this with OL 133 and totally messed up my game, hope you can figure it out lucian |
18:32:37 1 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
|
---QUOTATION--- Quick question: is this compatible with the partially translated AMK 1.4, or just clean non-translated AMK 1.4? ---END QUOTATION---
there is no difference |
18:51:00 1 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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it would be cool if u made yet movies about ather features....
it would be great
cos ai pack is not only grenades |
10:33:28 2 April 2008 |
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Kaine
Senior Resident
On forum: 04/05/2007
Messages: 348
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this is phenomenal work. This should be in every STALKER mod. A must for Rebalanced particularly |
12:49:42 2 April 2008 |
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ANTIDEAD
Senior Resident
 On forum: 03/13/2003
Messages: 270
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---QUOTATION--- Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far.. ---END QUOTATION---
Lucian any chance you could upload it somehow? |
18:33:57 2 April 2008 |
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Lobstris
Senior Resident
On forum: 04/13/2007
Messages: 235
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One small bug to report - using the AI pack with AMK. At the end of a viscious (if one sided and short) firefight in Garbage at the Agroprom level changer between myself 8 stalkers against 4 bandits, one of the stalkers was standing still, repeatedly firing a pistol at nothing.
After about 5 mins I went over two him and found I could walk through him, rather than just stopping dead as usual. I could talk to him and he asked for a medpack, which I gave to him. This snapped him back to life. Seems like he got 'stuck' between two script actions. |
02:35:10 3 April 2008 |
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Lucian04
The Harsh Zone (Resident)
 On forum: 02/10/2008
Messages: 1406
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---QUOTATION--- Alright, I'm not sure if I merged it completely right, but I've gotten no CTD's so far..
Lucian any chance you could upload it somehow? ---END QUOTATION---
[link=http://www.megaupload.com/?d=P5BKAAOS]Oblivion Lost 1.33 REL AI Pack Stalker Weather Overhaul 2.1 Float 32 2.0[/link]
Just throw it in your stalker main directory.. Edit the second line of the fsgame.ltx in notepad so the false reads true. Also, copy and paste these settings into your user.ltx (overwrite the original settings, otherwise you get funky shadows)
r1_dlights on
r1_dlights_clip 75.
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_ssa_lod_a 96.
r1_ssa_lod_b 64.
r1_tf_mipbias 0.
r2_aa on
r2_aa_break 0.800000,0.500000,0.000000
r2_aa_kernel 0.5
r2_aa_weight 0.250000,0.250000,0.000000
r2_allow_r1_lights off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 0.0001
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.85
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 0.001
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.3
r2_parallax_h 0.02
r2_slight_fade 2.
r2_ssa_lod_a 96.
r2_ssa_lod_b 64.
r2_sun on
r2_sun_depth_far_bias -0.00001
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details on
r2_sun_focus on
r2_sun_lumscale 0.5
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.2
r2_sun_near 18.
r2_sun_near_border 1.
r2_sun_tsm on
r2_sun_tsm_bias 0.2
r2_sun_tsm_proj 0.5
r2_tf_mipbias -0.5
r2_tonemap on
r2_tonemap_adaptation 5.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.5
r2em 2.2
r__detail_density 0.2
r__geometry_lod 1.2
r__supersample 4
r__tf_aniso 16
renderer renderer_r2
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_fullscreen on
rs_refresh_60hz off
rs_stats off
rs_v_sync on
rs_vis_distance 1.5
Edit: At the bottom, make sure "texture LOD" has a 0 next to it.
***************** SIDE NOTE********************
I traded a rookie and sold him my Merc Suit.. I ran away (about half a mile) and came back.. He didn't put it on.. I went to the garbage and ran back. He still didn't put it on.. Is that part of the AI pack just broken, or did I just merge something wrong? Everything else is fine.. I've seen NPC's throw grenades, drag dead bodies and heal each other.
The Harsh Zone: http://tinylink.com/?tVrp4XxqQ1
Elite Group A780GM-A Black Edition || Phenom II X3 720 @ 3.6ghz || 4096mb G.Skill DDR2 1066 || 1GB Sapphire Radeon HD5830 || Win 7 Home Premium 64 bit
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03:29:03 3 April 2008 |
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DeadlyTigger
(Senior) On forum: 04/13/2007
Messages: 82
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@Lucian
Just wanted to give you a head's up that your link seems to be down. Maybe you could re-upload it??
Not sure if you've noticed or not.
Thanks! |
10:42:30 3 April 2008 |
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ANTIDEAD
Senior Resident
 On forum: 03/13/2003
Messages: 270
|
Thanks lucian let us know when it's up again |
19:44:14 3 April 2008 |
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Tactical Error
Canadian Forces Labor Pilot (Resident)
 On forum: 07/12/2007
Messages: 262
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Is there a way to prevent NPCs like the Barman and Sakahrov from wearing suits? It's pretty weird when you see the Professor with an environment suit on and stuff. |
20:03:38 3 April 2008 |
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ANTIDEAD
Senior Resident
 On forum: 03/13/2003
Messages: 270
|
---QUOTATION---
***************** SIDE NOTE********************
I traded a rookie and sold him my Merc Suit.. I ran away (about half a mile) and came back.. He didn't put it on.. I went to the garbage and ran back. He still didn't put it on.. Is that part of the AI pack just broken, or did I just merge something wrong? Everything else is fine.. I've seen NPC's throw grenades, drag dead bodies and heal each other. ---END QUOTATION---
Yep Lucian I don't think the suit part is working, I traded someone a special op suit and they never put it on so this is probably a merge bug. Everything else works great though |
11:20:58 4 April 2008 |
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ANTIDEAD
Senior Resident
 On forum: 03/13/2003
Messages: 270
|
---QUOTATION--- you're supposed to copy FROM the other file, copy from the file on the right EXACTLY into the left >_> ---END QUOTATION---
Nope, this causes a crash to desktop, I even tried copying the entire file from the right into the left and it still crashes. |
12:24:44 4 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
|
hey guys!
stop flooding please. |
12:32:38 4 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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xrs_ai now is the core
so if u used grenadier before u must replace it's calls with xrs_ai's calls |
12:39:41 4 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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a half of mergin process written in xrs_ai in comments
just look there...
and also need merge config files
that is all |
13:01:09 4 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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nope
u must remove ALL previous versions of grenadier from the scripts
then go to xrs_ai.script and look in wich file wich lines u must add |
23:45:42 4 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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---QUOTATION--- I'm merging some of this with my mod but the game keeps throwing an epishit saying it cant open "yad". I'm pretty certain the scripts my mod has in common with this have had all necessary changes made, and additional sections have been added to trade_generic, as well as "yad" being added to attachable_items in the necessary creature ltx files, as well as all the obvious things such as copying the meshes folder, adding the textures to the textures folder and adding the textures to the textures.ltx file, etc. What am I missing here? ---END QUOTATION---
did u added #include medic.ltx line in your system.ltx? |
23:51:10 4 April 2008 |
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Spaceghost
(Senior) On forum: 02/04/2008
 Message edited by: Spaceghost 04/05/2008 4:12:36
Messages: 70
|
Quick questions: Does the NPC need a medkit to heal themselves or is this by script? Just having troubles with healing. Does "bleeding" need to be set like the AI_Pack or can it be different?
Edit: Problem fixed. Not even sure, exactly either... lol. I use the scorched earth method of just changing a bunch of things that are "closely" associated with the possible problem.
Anyway, this is awesome!! I wounded a bandit, then his buddy killed me. Well his buddy came over there and healed him! Then... when I was at the rookie camp, I gave a Stalker Suit away, walked over to the guard at the front entrance, and after a few seconds I turned around and he was wearing the suit! The NPC's dragging dead buddies from a campfire is funny as hell. |
21:17:11 5 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
|
---QUOTATION--- FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:stalkersourcestrunkxrCoreXr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'explosive_barrel'
I figured I merged everything correctly.. Overwrote all the "grenadier stuff" that kany had put in and what not.. The mod works fine so long as I don't mess with the motivator or logic scripts.. But then the armor and npc heal part of the mod doesn't work. But to get those to work I need to mod those two files and after I finish changing what needs to be changed, I get this error which is completely random imo. Anyone else run into a similar issue?
Edit: I found the error!
Inside the grenadier.ltx it refers to explosive barrels:
[grenade_f1_fake]:explosive_barrel,grenade_f1,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_f_1.ogf
[grenade_rgd5_fake]:explosive_barrel,grenade_rgd5,fake_grenades_base
class = II_EXPLO
visual = grenadierwpn_rgd_5.ogf
[grenade_f1_test]:grenade_f1,fake_grenades_base
visual = grenadierwpn_f_1.ogf
[grenade_rgd5_test]:grenade_rgd5,fake_grenades_base
visual = grenadierwpn_rgd_5.ogf
Anybody have an idea on how I can fix this?
Here are the files I merged so you can check them out: http://www.megaupload.com/?d=FSUWJ2DY ---END QUOTATION---
that is not the error |
06:12:58 6 April 2008 |
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Gr1ph00n
(Senior) On forum: 10/02/2007
Messages: 76
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Hi xStream ! Nice work !
But do you think it's possible to let the npc use the granade launcher ?
btw can i merge your mod in my sfh mod ?
dez0wave team - scripter
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07:51:03 6 April 2008 |
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Kanyhalos
Level ?? Demon (Boss) (Resident)
 On forum: 01/26/2007
Messages: 6284
|
Forgot about WinMerge, that's a very bad program, use CompareIt.
At first compare the ai files with vanilla, at second compare the modded files with vanilla, then you'll see what should you merge and remove.
Empty Zone - what are we living for?
Abandoned places - I guess we know the score..
On and on!
Does anybody know what we are looking for?
Another hero - another artifacts.
Why it happens, I guess we know the facts.
Hold the line!
Does anybody want to take it anymore?
The ShoC must go on!
The ShoC must go on!Yeah!
Inside my heart is breaking,
My friends may be leaving,
But my smile, still, stays on!
DOWNLOAD Oblivion Lost 2.2 for 1.0004
http://rapidshare.de/files/40226819/OL22_for_10004.7z.html
DOWNLOAD Oblivion Lost 2.2 for 1.0005
http://rapidshare.de/files/40226610/OL22_for_10005.7z.html
"If you're here to kill me, take a number and wait in line."
|
07:56:26 6 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
|
damn!
why people don't look readme?
MY MOD IS FREE-FOR-USE so don't ask anymore
and i will not do smth with grenade launchers |
08:58:02 6 April 2008 |
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johnnythewolf
Senior Resident
On forum: 04/29/2007
 Message edited by: johnnythewolf 04/06/2008 8:58:27
Messages: 659
|
---QUOTATION--- Forgot about WinMerge, that's a very bad program, use CompareIt.
At first compare the ai files with vanilla, at second compare the modded files with vanilla, then you'll see what should you merge and remove. ---END QUOTATION---
I tried Compare It! and frankly I don't see how it is different or even better than WinMerge. |
16:23:20 6 April 2008 |
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Spaceghost
(Senior) On forum: 02/04/2008
Messages: 70
|
You are an eMail machine, Fatrap! I need to know. What client you use for sending mail?
Btw -- I can't stop laughing about this AI pack. Really fun to see the new behavior. |
07:05:12 7 April 2008 |
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maxfu
Max Fu (Resident)
On forum: 10/22/2007
 Message edited by: maxfu 04/07/2008 7:32:07
Messages: 282
|
If I shoot a crossdressed NPC, can I find the suit they just changed from the body? Can I find the suit they were wearing before they changed?
---QUOTATION--- [REL] AI Pack
Version: RC (Release Candidate)
Author: xStream
AMK adaptation: Zoid
Additional help: Tambovski, BAC9-FLCL, Kasper, Zoid, Masster, Iwer, Domestos
There are four AI schemes in this pack:
1. "Grenadier" scheme (xrs_grenade.script) - grenade throwing. New, improved version:
- grenade throw shouts differs depending on the faction.
- grenades are now marked on the minimap (with new mark).
- some errors fixed.
- inventory grenade spawn/deletion algorithm improved.
- AI logic slightly improved.
2. "Medic" scheme (xrs_medic.script) - now, NPC are able to heal their friends or neutrals, if they have a medkit in the inventory. And, also NPC are able to heal themselves: if their health is lower than 50%. All this happen only if there's no enemy around.
3. "Civil funeral" scheme (modified xr_kamp.script) - NPC are able to drag away the dead bodies (NPC/mutants) from the kampfire.
4. "Tamagotchi" scheme (xrs_armor.script) - now, NPC are able to buy outfits, look at their stats, and, if it's better then current outfit - to change it. Also, you can throw it to the ground - if it's good, they'll take it.
NPC are very shy, so they change clothes only when you're standing on the distance more than 15 meters and don't see them.
Also, there's the NPC outfit upgrade system appeared. As time goes by, NPC change their outfit to the better - you can see, for example, the newbie wearing the stalker suit, or even SEVA.
Notes:
- if you want to delete one of the features, just delete the script file containing it (for example, for "Grenadier" - delete xrs_grenade.script).
- this pack is free-to-use in all mods!
- requires 1.0004 version.
- soon, the adaptations for more mods will be released.
This is the release candidate, so, if you're facing something strange or CTD - just post bugreport there.
You can look at the video there (sorry, the Fraps is lagging a bit):
http://www.youtube.com/user/xStream0rus
Version for the 1.0004 game without mods:
http://ifolder.ru/5950911
http://rapidshare.com/files/103652387/ai_pack_rc.rar.html
http://www.filefactory.com/file/66b484/
Version for the clean AMK 1.4:
http://ifolder.ru/5950933
http://rapidshare.de/files/38976355/ai_pack_rc_amk.rar.html ---END QUOTATION---

My XFire Blog on S.T.A.L.K.E.R.SoC:
http://tinyurl.com/nt59td
My MediaFire S.T.A.L.K.E.R.SoC Folder:
http://tinyurl.com/n6f7vq
{{url=http://profile.xfire.com/z3233781}}{{img}}http://miniprofile.xfire.com/bg/sh/type/0/z3233781.png{{/img}}{{/url}}
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10:32:03 7 April 2008 |
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xStream
believe in unbelievable (Resident)
 On forum: 04/30/2007
Messages: 1066
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no & no |
16:53:58 8 April 2008 |
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sloakz
(Novice) On forum: 03/12/2008
Messages: 10
|
Hey everyone could someone be kind enough to post a link to the AMK AI pack because the two that are there are not working for me and it sounds to good to miss many thanks |
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