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Float32 @ MP in 1.0006?

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  20:58:54  27 January 2008
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MazZer
(Senior)
 
On forum: 04/24/2007
Messages: 63
Float32 @ MP in 1.0006?

I would really like to have GSC's attention on this one:
Since you are (finally) releasing an anti-cheat system for SoC in the next patch (1.0006), can't you enable Float32 for MP?
I won't explain the reasons why you should do this, because they are obvious.
  03:50:20  29 January 2008
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Milkyway M16
Explorer of the Zone
(Resident)

 

 
On forum: 04/24/2007
Messages: 318
I actually found it's easier to find people in mp when it's on static lighting. I also got more kills due to this.
  09:36:54  4 February 2008
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MazZer
(Senior)
 
On forum: 04/24/2007
Messages: 63

---QUOTATION---
I actually found it's easier to find people in mp when it's on static lighting. I also got more kills due to this.
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Yes that's actually true. If you have perfect brightness/contrast (not too bright, not too dark) it's also alot easier to spot people. Though none of this doesn't change the fact that Float32 would make the game run smoother in MP too.
  18:07:52  4 February 2008
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Flack
(Novice)
 
On forum: 09/17/2007
Messages: 30

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Float32 @ MP in 1.0006?
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What is Float32?
  19:05:12  4 February 2008
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Stierlitz
Senior Resident
 

 
On forum: 05/25/2007
Messages: 6852

---QUOTATION---
What is Float32?
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[link]http://www.thefloatingpoint.org/main/news.php[/link]
  06:52:11  11 February 2008
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Dade
Senior Resident
 

 
On forum: 08/13/2007
Messages: 226
But Float32 it"s only useful if you run with dynamic lights, I"ve tried to play with that, but... well... fair better to use static lights when playing MP.

I wasn't aweared of the brightness hint, can you explain it a little more?

Thx anyway,
have a nice gaming
  15:00:42  25 February 2008
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MazZer
(Senior)
 
On forum: 04/24/2007
Messages: 63

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I wasn't aweared of the brightness hint, can you explain it a little more?
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Dunno how to explain it. Try it instead.
It's prob a taste-thing, but i recon its easier to play with a little higher brightness and/or gamma.
 
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