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Single-Player Co-op?

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  11:10:32  19 December 2007
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udm
(Senior)
 
On forum: 12/17/2007
Messages: 55
Yeah a co-op mode would totally be awesome in a sandbox game like STALKER! I second this notion!
  22:22:35  19 December 2007
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Xandros
Love the lot of you
(Resident)

 

 
On forum: 04/09/2007
Messages: 378
I third it, but I've come to realise that GSC have no intention of doing any major work on STALKER now. We're talking about a developer that implemented a feature, a good feature, that used compression to make the network traffic smaller so people didn't have quite so much lag playing games online... But when it was found the compression caused overloads in even the most powerful computers, their answer was not to fix the issue, but to simply enable the thing to be switched off...

If that's the sort of mentality you've got in GSC's patch department then quite frankly I doubt we'll ever see something as complicated as a co-op mode in SoC.
  01:45:38  6 February 2008
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Sandfighter
(Novice)
 
On forum: 02/06/2008
Messages: 39
I'd like to see co-operation in SP, or instead some bot that would join us in order to continue game with us (to make a covering fire or sniping bandits from the distance, or sth else). It would more fun and more realistic (as the Zone intended to be somehow realistic). I couldn't imagine a stalker going into the lab (doesn't matter whitch one) alone (it's unreal to fight all those enemies on your own).
  20:31:17  10 February 2008
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Perfectionist
(Novice)
 
On forum: 02/10/2008
 

Message edited by:
Perfectionist
02/10/2008 20:34:52
Messages: 5
Co-Op's always been a must for the family/friend gamers, its a shame developers dont really put the effort into it, make it so each cd key has to be different even on a LAN (so the company can make extra profit outve it) then it doesnt matter if the game appeals to one person in the family, the other will play it just for the sheer fact of co operative play.

Only the net code needs the work, otherwise its just extra difficulty or add more enemies, no need to change the design (e.g add more maps etc) into the game.

I wouldnt care if theres 2 main characters running around - no need to change story/ cutscenes to add another person, as long as the opportunity for co-op was there i would glady enjoy it (and everyone else).
  06:25:50  14 March 2008
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SCAVENGER1
Senior Resident
 

 
On forum: 03/31/2007
Messages: 950
coop mode for STALKER would be the greatest for it. my clan like to play a lot of coop online and even host servers as well. this would be very cool. but i think if you can have more then 2 more like 4 to 8 would be even better. that way your team could do it in a squad mode. kind of like GRAW and Raven shield has in it. if that was in Clear Shy i would buy it just for that. since i do know about that many if not more that would do it
  13:46:50  24 March 2008
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JunglePredator
Senior Resident
 

 
On forum: 05/02/2007
Messages: 186
I love co-op games, but they're so far in between. Would be nice if Stalker was one of the exceptions.
  06:53:42  2 April 2008
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Sam2
(Novice)
 
On forum: 04/01/2008
Messages: 14
I'd love to see co-op mode. It's the one thing I always felt that Stalker was missing. My friend and I would play it at our lans but it's just not the same as being in the same virtual world.
  08:08:16  16 April 2008
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dig_au
(Novice)
 
On forum: 04/16/2008
Messages: 2
I agree Co-op would be awesome. There are very few FPS that support co-op multiplayer unfortunatily, for the LAN PC hardcore players more so. Console gamers have more co-op and this is my thinking why.... I'm no games programmer, but i guess it would be very difficult to synchronise in realtime such intrictae AI/Light mapping/balistics over a network. Take the Halo games for instance... co-op on an XBOX - np. Co-op Halo on a Quad core SLI system - na. This was really disappointed by that. The bandwidth requirements/lag issues to do this is real time over network are too great. I'm hoping it is doable with Gb networks commonplace now. Perhaps having a dedicated co-op server to do the syncing could help also?
  09:52:08  16 April 2008
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
04/16/2008 9:56:46
Messages: 23696
Single-Player Co-op?

Rather than the complications arising from making a Co-op mode
I would rather see something implemented that's just like GSC's
Venom: Codename Outbreak that you had a Buddy/Sidekick
you could tell to "follow you/stay there" & "shoot/don't shoot"
which really came in handy for moments of going it alone.
You could switch between Bodies and stock Supplies
for each one. A Mini-Cam always gave you the
First Person View of what your Companion
sees making seperating them possible
for stealth and two-prong assaults
that were a whole lot of fun.

TS
  08:18:53  7 July 2008
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Comrade Tiki
(Novice)
 
On forum: 07/07/2008
Messages: 1
I have investigated this issue some. One modder managed to have co-op with simple mutants only. Trying to talk to mission-NPCs caused a crash. No human AI could work in this version with the A-life system over the connection.

The problems:
- A-Life is run mainly for the client (too much data to transmit)
- The AI as-is uses a lot of functions specific to the player and player's location

The solutions:
- Re-work the foundations of the AI and A-Life system (yeah right)
- Or AI ignores the extra player(s) except for level changes, items, and physics/damage (also working out the networked NPC location transmission)

That's why it didn't come with Stalker:SoC. The problems were too great making the solution either extremely time-consuming or unprofessional. However, I am fine with unprofessional as I am sure many with friends are. The host would be the only character being shot at and interacting with humans using the last solution.

It's a sacrifice, but there'd still be the chance for simple mutants' AI to be able to attack the extra player(s). When rethinking this possibility, it sounds perfect for what I would intend to play co-op with anyway. My reason: "My girlfriend won't play (or get into) a first-person-shooter without me protecting her the whole time. Because of this, she tries to bring me to third-person fantasy RPG games where we may play side-by-side. I truly wish I could bring her the enjoyment of great games such as Half-Life and STALKER."
 
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