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All the Patch 1.0004 bugs you find, list them here!

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  19:54:25  25 August 2007
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Skynet07
(Novice)
 
On forum: 03/31/2007
Messages: 21
Timing issues:

-Player makes the finger sweep against the knife every 3 seconds.
-Often previous voice dialog gets cut off 1-3 seconds before the new starts.


Save issues:

-After loading saved game, nearby enemies turns hostile.
-In some situation when you load saved game, neutral or friendly npc's goes to combat mode and you cannot talk to them anymore.


Quest issues:

-Reward for the "Kill the snitch" quest received from Freedom is incorrect. Quest giver will say that he will give you Black Kite, but you receive some other pistol instead.
-In the Freedom quest "Kill Duty's at the farm", Max didn't give his speech before attacking, thus making all the Freedom guards remain at the base. Also reloading a saved game in this situation resulted to all Freedom soldier to go combat mode.


Crash issues:

-Game crashed two crashes in X16. One crash next to the locked door that something is hammering. Second crash just as seeing the first soldier in exit trip. Also had two crashes with 1.0001
-Game freezed one time in X18. I had to reboot my Pc.
  22:20:38  25 August 2007
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Crush
Ed
(Resident)

 

 
On forum: 04/07/2007
Messages: 160
I don't know if anyone has noticed this before. The issue has been in other patche as well:

The loading point when going to The Bar from Military Base is way behind the gate that leads out of military Base. In other maps the loading point is right on or after the gate. So why is Military Base different. And the foliage and terrain around that loading point also looks as if the player isn't supposed to be there, beyong map limits. So please put the loading point on the gate.

Maybe it was moved there because npcs got stuck at the gate, rather than remodelling the map?

And the second thing that makes me mad is the mouse speed. Even on maximum setting the pointer is very slow in menus. Please make it at least twice as fast when accessing menus and inventory.

The third thing is the inventory. Scrolling is not very responsive. And if the mouse pointer goes off the scrollbar while I drag it, scrolling stops. Also, when scrolling down, it is impossible to click on the items at the very bottom. They just don't respond to clicks. And after you use click somedting, the inventory scrolls back to the beginning, which is annoying if I want to unload all the guns that are in my bag.
  22:40:28  25 August 2007
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Paul Jaye
Senior Resident
 

 
On forum: 04/15/2007
Messages: 492
Bes dialog keep repeating itself.

Mission to kill all the Duty Squad at Warehouse is screwed up. Mission will not end when all Duty Squad are killed. Previously when (2nd time) I entered Warehouse one of the Duty guys got mauled by two wild bores. I suspect this mission is still assuming there is one left to kill at the farmstead. Freedom squad (after finishing off the Duty Squad) go back to wait point outside farmstead. Max does go back to the bridge inside the base where we got our first briefing. (The destroyable wall!! can be brought down with a power stable from the knife! again).

Zombies can still run..oh and jog too.
  23:18:19  25 August 2007
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
I can confirm two things so far;
1. Bes dialog is in a loop.
2. Zombies still run from grenades.
  00:04:32  26 August 2007
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Soduka
Senior Resident
 

 
On forum: 06/27/2007
Messages: 232
That is so weird, I'm not having any of these issues and I've almost beaten the game again with 1.004. ??
  00:10:30  26 August 2007
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fallschirmjager
Der Mond Das Meer
(Resident)

 

 
On forum: 04/10/2007
Messages: 161

---QUOTATION---
That is so weird, I'm not having any of these issues and I've almost beaten the game again with 1.004. ??
---END QUOTATION---



Same.

The only bad issues I ever had with STALKER was with v1.0001 and the trader's door being stuck.
  00:16:47  26 August 2007
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Harmont
(Senior)
 
On forum: 06/13/2007
Messages: 67
what I've found out so far is this:

- yes, zombies still run from grenades. You can test this in Yantar at the chopper crash site, where 5 - 6 zombies can be found standing next to the wreck. Throw a pineapple in their midst and watch them scatter.

- the side quest to kill the bandit Poker, the one you get from Voronin at the duty base, still does not work. Here's what happened to me: the little mission arrow on my PDA pointed to Agroprom instead of the Dark Valley, where Poker is supposed to be. As soon as I entered Agroprom, the arrow pointed back to the exit. And Poker can't still be found in the Dark Valley either.

- what pisses me off the most is the fact that savegames in Pripyat still CTD with that little "please wait" message after I pick up the decoder in the abandoned hotel.

- minor things, like the annoying scrollbar problem when you want to organize your stash(es) have not been taken care of at all.

All this makes me wonder if the devs even test their patches before releasing them.

The only good thing is that they in fact killed the grenade launcher bug where the shot was audible, but no grenade was actually fired after switching areas or loading a saved game.

And there is another good thing I can report: there is a German website that provides very fast downloads where you can get every game patch without having to register:

http://dlh.net/cgi-bin/pat.cgi?lang=ger&ref=&sys=&cap=s

Take care,
Harmont
  04:18:30  26 August 2007
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Sniper_Johnny
(Novice)
 
On forum: 08/25/2007
Messages: 8
Funny thing, cause you can't use most mods with this patch. =P

1: Hilarious FPS hit after patch (No mods.)
2: Crashes with F6, darker graphics, bad pathfinding.
3:Vanishing bodies that did not happen before patch. Possibly due to new 'optimizations'?
4: Still get frozen quests.

Also, a lack of anything new. Nothing seems updated or redefined, the original game needs more then bug updates. Repair additions, more things to buy, etc. AND MAKE IT SUPPORT BOTH CORES 100% PLEASE. Lol.
  04:39:48  26 August 2007
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fallschirmjager
Der Mond Das Meer
(Resident)

 

 
On forum: 04/10/2007
Messages: 161

---QUOTATION---
-Reward for the "Kill the snitch" quest received from Freedom is incorrect. Quest giver will say that he will give you Black Kite, but you receive some other pistol instead.
.
---END QUOTATION---



Hmm they still haven't fixed that? I edited that out ages ago... Just change the "dialog_military" file in scripts and search for "wpn", you'll find that Max gives you a walther but ineed the quest is called desert eagle. So just replace "wpn_walther" with "wpn_desert_eagle"
  12:56:58  26 August 2007
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Crush
Ed
(Resident)

 

 
On forum: 04/07/2007
Messages: 160
A few other bugs:

There is something wrong with the minimap in Wild Territory near the exit to The Bar. The map suddenly ends with a black area and the player's white dot doesn't move into that area even though the player is moving beyond the boundary of the map. And sometimes there are stash icons in the black area.

The green objective icon doesn't disappear near Wolf's scouts in Cordon (they usually end up at the old warehouses). Even if they all eventually die. As if the mission hasn't been finished. The green objective icon should disappear after the mission is over.

I can't finish the quest to kill all bandits and mercs in Wild Territory by Barman. I've killed every one of them but the quest still doesn't finish. And every time I leave the map they respawn. There are also a bunch of Duty guys standing around doing nothing in the building where the first merc snipers were. I think they're supposed to go to Yantar, but they just don't move from that spot. They may be connected to the quest and why I can't kill all the bandits.
 
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