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All the Patch 1.0004 bugs you find, list them here!

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  15:37:44  24 January 2008
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vortec30
(Novice)
 
On forum: 01/24/2008
Messages: 1

---QUOTATION---
Should we even bother posting all bugs ?? I mean look at all the problems in this section... tons of bugs CTs, crashes glitches performance issues etc.. no way in hell they can fix 1/4 of all thoose submitted its impossible the problem is the entire engine is crap coded, kinda reminds me of valves source engine.

And all thoose weekly or should i say monthly updates never says anything about fixing the SP only shit mp fixes like anyone cares for the multi anyway.


---END QUOTATION---




Are you joking? Did you just say Source is crap and compare it to this pos engine? LOL. Thanks man I needed a a laugh. I have never experienced one crash with a valve game EVER, and I have played them all.
  01:05:18  6 February 2008
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Sandfighter
(Novice)
 
On forum: 02/06/2008
Messages: 39
1. I noticed that NPCs are spawning very rarely on 1.0004: when I want to run at full speed from Rookies Camp at Cordon to Old Factory or somewhere else there's nobody in there (no NPC's, no mutants). You cannot open boxes (there's no info when you got box on your crosshair) and stuff, but after few minutes they're being spawn right in front of me!

2. I used to get crashes very often on save (F6 or Save Game), but there was no BugTrap message after the crash, just my desktop. This ended when i turned off prefetching by adding a command line "-noprefetch" to stalker's shortcut. This also increased slightly performance (about 5% but it's noticeable), and prevents from crashes under Vista (I got Vista).

3. "-noprefetch" also increases level loading times and doesn't affects negatively entire in-game performance.

The game itself seems to be compatible with Vista and works even better on it than on XP.
  03:10:22  18 February 2008
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visio159
(Novice)
 
On forum: 08/19/2007
Messages: 22

---QUOTATION---
When it rains it pours ! ( Rays of werid light )
[link]http://kaleria.ka.funpic.org/ss_kaleria_01-02-08_17-17-45_(l01_escape).jpg[/link]

I just found this bug ( Enemys faces a different Direction then at you when you have a weapon ! )
[link]http://kaleria.ka.funpic.org/ss_kaleria_01-02-08_17-08-05_(l01_escape).jpg[/link]

Oh BTW I also notice that while playing the game your armor bar goes down like normal but if you press the (I) key you will see the armor(Blue) status as 100% even thought you might have like 90 - 99% armor !

Fixed links.

-Stierlitz

---END QUOTATION---



yup they point weapon to right while shooting, and I get hit too, its funny

And same 100% armor bar in Inventory screen

Though that pour bug is not here, graphics are kewl
  05:21:35  4 March 2008
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CrimsonEdge
(Senior)
 
On forum: 01/30/2008
Messages: 62
I also get the inventory full armor bug... No fix yet?
  11:45:43  4 March 2008
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4189
The "inventory always shows full armor" bug is not a bug. That blue bar is your mental health in the game.

Look at it when you are playing on master difficulty and you find yourself in the presence of a controller. When you see the "brain" icon, check your inventory and you will see how much it has dropped.

When it hits zero, you are brain-dead, no matter how well the rest of your body is doing.

Click on your armor in your inventory screen and see the "green bar" condition indicator of the armor in the normal place.
  14:48:44  25 March 2008
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AiWis
Senior Resident
 

 
On forum: 08/12/2007
Messages: 161
No-man’s-land

Another bug So I was going from Wild Territory to Bar then noticed this: [link]http://img515.imageshack.us/img515/1015/bugoq1.jpg[/link]
What a hell is this??? No-man’s-land or something??
  01:57:08  28 April 2008
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ilyandor
(Novice)
 
On forum: 04/28/2008
Messages: 1
Ati Radeon X1900 512Mb on Dual Xeon 2.8 hz

Bought the game today. After installation and patch 1.0005 US,
Game randomly crashes, freezes computer, after 4-5 minutes of gameplay.

Specs.:
- Alienware x2 motherboard (2001)
- Dual Pentium Xeon processors at 2.8Ghz
- Ati Radeon X1900 512Mb
- Windows XP SP2
  13:26:41  30 April 2008
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Angus_Man
(Senior)
 
On forum: 09/17/2007
Messages: 64
Bugs are :

- Random Crashes
- Crashes Whilst Loading Games
- Save Game Corruption
- AI pathfinding non-existant - walking into fires/anomalies
- Holes in graphics
- Holes in maps
- Lag Spikes
- The memory leak of doom
- Prefetching object crashes
- Items falling through the ground
- Instant-death anomalies
- Inability to repair armor and unique weapons
- Head-lamp problems
- Inventory bar dragging problems
- Armor suits breaking and causing instant-death radiation levels
- Dissapearing corpses
- PRIPYAT in general
- Repeated statments "GET OUT OF HERE STALKER GET OUT OF HERE STALKER GET OUT OF HERE STALKER"
- Getting stuck within objects eg. small stones.
- Ability to get out of the map almost everywhere
- Terrible backdrops eg. Red Forst > Warehouses transition
- Stalker Aggression in Bar area even when killing army people
- Quests being repeated even once item is given to NPC
- Quest specefic items falling through the ground and being irreterivable
- NPCs falling throughsolid objects and dissapearing
- Helicopters remaining in Yantar
- Failure for save game option to save games in rare situations
- Helicopters being able to be killed with the knife in a single blow (yes, I found some helicopters low enough to the ground to be jump-knifed)
- AI triggers eg. going near south wall of Freedom base makes you hostile to freedom
- Lack of blowout mentioned repeatedly as marketing tatic
- Lack of open world options, mentioned repeatedly as marketing tatic
- NPC spawning issues, i.e entering Warehouses from Red Forest spawns : 2 bloodsuckers, 8 dogs, 8 fleshes on top of you = instant death (usually)
- Patches not addressing the problems listed above
- Development not addressing the problems listed above
- Beta testing not addressing the problems listed above
- Enemies sometimes fire through/move through solid objects

I'm done. Next time, don't release a game, not fix the issues, then just make a new one instead, when you should be fixing this. GSC loses fans and selling power, Clear Sky may be just as flawed, when it should be an expansion at best, or patch 1.0001 at worst.

Angus
  22:18:37  1 May 2008
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Glocktopus
(Senior)
 
On forum: 04/14/2008
Messages: 82

---QUOTATION---
Bugs are :


I'm done. Next time, don't release a game, not fix the issues, then just make a new one instead, when you should be fixing this. GSC loses fans and selling power, Clear Sky may be just as flawed, when it should be an expansion at best, or patch 1.0001 at worst.

Angus
---END QUOTATION---



Dude, this game has been out a while now. If you just discovered it, maybe you spend more time reading the forums.

There are mods that fix just about everything you mentioned.

You should temper your outrage with the reality that tons of us love this game, regardless of its faults. Some even loved it enough to fix those faults.

You can be upset with GSC all you want, but spamming the forum is infantile and ridiculous. This is the one thread where your list actually belongs - almost, as none of us are sure if you're actually talking about the 1.0004 patch.

But you're still not posting anything newsworthy.
  08:53:02  2 July 2008
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shifter
Senior Resident
 

 
On forum: 06/20/2008
 

Message edited by:
shifter
07/02/2008 8:54:20
Messages: 2413
Has this been noticed by GSC yet. Im not sure if it belongs here but its a start...

http://secunia.com/advisories/30891/

STALKER Security Vulnerability

Description:
Luigi Auriemma has reported some vulnerabilities in S.T.A.L.K.E.R.: Shadow of Chernobyl, which can be exploited by malicious people to cause a DoS (Denial of Service) or compromise a vulnerable system.

1) A boundary error within MultipacketReciever::RecievePacket() can be exploited to cause a stack-based buffer overflow via a specially crafted packet with 0x39 as the first byte.

Successful exploitation allows execution of arbitrary code.

2) An input validation error within NET_Compressor: ecompress() can be exploited to cause a buffer overflow via a specially crafted packet containing the byte 0xc1.

3) An error within MultipacketReciever::RecievePacket() can be exploited to cause the server to terminate via a specially crafted packet.

The vulnerabilities are reported in version 1.0006. Other versions may also be affected.

Solution:
Use in trusted network environments only.

Provided and/or discovered by:
Luigi Auriemma
 
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