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A Guide To Help Eliminate Stutter!

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  18:05:34  3 November 2007
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OttoF
(Novice)
 
On forum: 05/15/2007
Messages: 27
whell i did a little over exaggerate (or how do u say) , o and i did have alot of stuff running that's why i0m reading alot of guides and stuff on internet these days and i found out there is something completely else wrong with my computer that slows it down, but for that i'll rather talk to my father (when he's in a good mood)...
  17:53:19  10 November 2007
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RavenlordX
(Novice)
 
On forum: 11/10/2007
Messages: 3

---QUOTATION---
* Purchase more RAM. I know, I know; This is not something you want to hear, but S.T.A.L.K.E.R. is a serious memory-hog. The game is playable on 1Gb, but it really requires at least 2Gb for smooth and enjoyable gameplay. Note that this step is a non-essential one, but a strongly recommended one nevertheless.
---END QUOTATION---



This is the only solution for stutter, especially for 1.04 patch. With 1GB of RAM under Windows XP it takes me five minutes to load any level and next five minutes to load the rest of the level and stop stutter. My hard drive LED is continuously flashing all the time. I thought at first that CPU or video card are not up to the task but then I remembered playing Amiga games 15 years ago when similar wild non-stop floppy drive access happened. Doubling RAM then solved the problem so I decided to do the same thing. Adding 1GB of RAM to total of 2GB of RAM solved the problem. Levels load in less than a minute and stutter is gone for good.

My suggestion is that you people at GSC stop pretending that STALKER can run properly on 1GB of RAM and admit that 2GB of RAM is mandatory, at least for patch 1.04 that severely aggravated stuttering problem and increased loading times. For your next game STALKER: Clear Skies I suggest better optimization of textures because if you do not address this problem now not even 4GB of RAM under Vista will be enough to run the game smoothly.
  08:04:00  6 December 2007
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1666
Further notes on killing explorer.exe...

The process should be "killed" in a manner different to what I described in the main post. Here is a clean way of disabling the service:

1) Go to the Start menu and select “Shut Down”.

2) Hold down CTRL, ALT, and SHIFT, and then click the Cancel button on the window. YOU MUST BE HOLDING DOWN CTRL, ALT, SHIFT WHEN CLICKING THE BUTTON! This will cleanly terminate exploer.exe.

3) When you need to start S.T.A.L.K.E.R., you will do so from a shortcut. Just bring up Task Manager by pressing CTRL, ALT and DEL, and navigate to "File" --> "New Task (Run...)", then click "Browse..." and navigate to your S.T.A.L.K.E.R. shortcut. Then click OK and the game should run.

4) When you quit the game, bring up Task Manager again and write "explorer.exe" (without the quotes) into "New Task (Run...)", and click OK. That should do it.
  17:25:57  10 February 2008
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Perfectionist
(Novice)
 
On forum: 02/10/2008
 

Message edited by:
Perfectionist
02/10/2008 17:35:09
Messages: 5
Nice that someones taken the time to clue people up onto how to maintain their pc's but im confused on one part.

rundll32.exe advapi32.dll,ProcessIdleTasks

Usually you enter that into the command prompt when you want to fix your prefetch folder if youve damaged it due to deleting everything inside that folder (it will rebuild 2 files).

You should probably call it part 10 (after the defrag part) and teach people how to prefetch boot only, its definately not a command i would recommend using for a normal defrag.
  19:02:12  10 February 2008
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1666
Regarding rundll32.exe advapi32.dll,ProcessIdleTasks...

Idle Task Scheduling: The ProcessIdleTask API

The file placement optimization, which is done no more often than once every three days, is an example of a task that is carried out when the system is deemed to be idle. System Restore and other features of Windows XP also attempt to defer some work until the system is deemed to be idle. There are also some done-once-after-setup work items that also operate under the Idle Task Scheduling mechanisms.

All of these "idle tasks" are controllable by a system API in advapi32.dll, ProcessIdleTasks. The APIs sole purpose is to allow benchmarks a simple way to force any pending idle tasks to be executed immediately, without having to wait a lengthy period of time.

The API ProcessIdleTasks can be called in one of two ways, from the command line or synchronously from a program. To call ProcessIdleTasks from the command line, use this syntax:

Rundll32.exe advapi32.dll,ProcessIdleTasks

When called from the command line, the ProcessIdleTasks work is done in the background asynchronously. It can take 10 to 15 minutes for idle tasks to complete. Task Manager will report processes running, and the disk will likely be active during this time.


Source: http://www.microsoft.com/whdc/archive/benchmark.mspx#EFF

In short, the command will immediately execute idle tasks, and force an automated file placement optimization to occur spontaneously (rather than after each three-day interval), which *theoretically* should improve performance. This will also ensure that failure to deem the PC idle will not account for reduced performance when the user is for example playing S.T.A.L.K.E.R., since the disk optimization mechanism described above automatically takes place every three days. That is, the next time it will occur will be three days after you have executed it manually via the command prompt parameter above. Unless there's something I don't quite understand, that is...
  18:54:57  13 March 2008
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1666
DirectX March 2008 Redistributable package...

http://www.microsoft.com/downloads/thankyou.aspx?familyId=740ac79a-5b72-447d-84f9-ee6407ed1a91&displayLang=en
  11:57:42  26 September 2008
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6347
Decane, thanks very much for all the usefull info. One question, does the installation of float32 require a new game?
  08:58:26  28 September 2008
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1666

---QUOTATION---
Decane, thanks very much for all the usefull info. One question, does the installation of float32 require a new game?
---END QUOTATION---

No.
  06:48:27  29 September 2008
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Vintar
a bit of this and a lot of that
(Resident)

 

 
On forum: 08/08/2008
Messages: 6347
Thanks. Sounds excellent then
  12:53:09  6 October 2008
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Arnkell
(Novice)
 
On forum: 04/08/2007
Messages: 13
"Float32 for Clear Sky" available from floatingpoint.org...

Is it ok to use for "Shadow of Chernobyl" too, or are they incompatible?
I'm hoping to improve a bit on the stutter-thing.
 
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