ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Multiplayer improvements
tactical gametypes

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  03:38:38  12 July 2007
profilee-mailreply Message URLTo the Top
drakolov
(Senior)
 
On forum: 07/11/2007
Messages: 57
tactical gametypes

need more tactical gametypes with 1 life like call of duty and counter strike

after all it says right in the manual thats stalker is a tactical first person shooter

also bigger maps are needed

a game like stalker should have battlefeild sized maps especially for multilife game types
  16:12:20  17 September 2007
profilee-mailreply Message URLTo the Top
Silentwolf
Senior Resident
 

 
On forum: 05/21/2007
Messages: 189

---QUOTATION---
tactical gametypes

need more tactical gametypes with 1 life like call of duty and counter strike

after all it says right in the manual thats stalker is a tactical first person shooter

also bigger maps are needed

a game like stalker should have battlefeild sized maps especially for multilife game types
---END QUOTATION---



Agreed the Multiplayer needs more tactics, The servers need to be updated, to handle server side messages, auto downloads for new maps and or multiplayer mods (which only read when on that server running that particular mod) The games: Like coop, or last man standing, Artefact hunt is like flag ball, (Except the artefact should always be more centralized in the map, fair to both teams) Even VIP escort or even a stalker version of search and destroy, or domination. Some implementation of some these games types would help in the building of clans and team work and might even spark a place in TWL, which is good marketing and exposure for any game.
  20:30:48  18 September 2007
profilee-mailreply Message URLTo the Top
Dade
Senior Resident
 

 
On forum: 08/13/2007
Messages: 226
Agree too, but before any game type, it would be better if STALKER is well optmized. When that occurs, we can start doing whatever gametypes we need.
  10:41:43  10 March 2008
profilee-mailreply Message URLTo the Top
Maty
(Senior)
 
On forum: 11/20/2006
Messages: 81
Id also suggest that the maps are smaller than the current size or the same size and definatly not bigger!
  12:05:42  12 June 2008
profilee-mailreply Message URLTo the Top
MazZer
(Senior)
 
On forum: 04/24/2007
Messages: 63
First of all: I agree with Dade! Game needs more optimization first of all.

And second of all: I agree with Maty. Make some more maps in the same size or maybe smaller. Just not bigger! But ofc I would like to see more balanced maps in AH. Aswell as better spawn-points in DM and TDM. Spawning on top of a tower (like the chimny in Agroprom or any of the damn watch-towers in Military/Freedom base) is just messed up. A better/easier map-making tool could fix this though.

Then again there is the UkrGame maps. I recommend for all server-hosts out there to download these maps and put them up on your server. They are alot more fun to play then the originals and also a bit better balanced.

If stalker goes competitive, my guess is that AH will be just as (if not more) tactical as CS or CoD1/2/4. But sure, here we gotta bring up the balancing of the game/maps again.

Gosh i write too much...
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Multiplayer improvements
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2017 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.