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How to mod Stalker (most questions answered)

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  19:40:11  8 April 2007
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RabidStoat
(Novice)
 
On forum: 03/24/2007
 

Message edited by:
RabidStoat
04/08/2007 19:41:47
Messages: 44
OK I'm having real problems here - is system.ltx in the db0 config editable? Everytime I've tried it's crashed my computer. It is just pasted into gamedata/config right?
  00:15:20  9 April 2007
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TristanYockell
Senior Resident
 

 
On forum: 04/03/2007
Messages: 308
Alright I'm pretty noobish when it comes to modifying game content, I'v messed with it a little, but bare with me.
I want to Change the textures on some of the weapons, basicaly reskin them, what programs do I need, and which gamedata file contains them.
  05:35:28  10 April 2007
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fallschirmjager
Der Mond Das Meer
(Resident)

 

 
On forum: 04/10/2007
Messages: 161
Could someone help me with this?

http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=6624&sec_id=16
  16:46:21  11 April 2007
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frickenmoron
(Novice)
 
On forum: 04/11/2007
Messages: 1
Okay, just a little question.
I want to fool around a bit and edited the fort 15s hit impulse to 5000. barrels/crates etc now fly around really crazily... but the characters ragdolls dont. they only get shoved around like 1-2m per hit.
Is there any way to edit that so they fly around like the other stuff too?
  20:48:02  11 April 2007
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isaac newbie
Senior Resident
 

 
On forum: 04/04/2004
Messages: 631
at the risk of sounding like a retard (dang it already happend ) but i cant get my simple trader mod to work in 1.0001
am i missing something ?
i used the same trade_trader file from the unpatched version could that be it ?

its driving me nuts not to be able to use my little mod anymore.
  22:27:03  16 April 2007
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Wetwarev7
(Novice)
 
On forum: 04/15/2007
 

Message edited by:
Wetwarev7
04/16/2007 23:17:47
Messages: 20
Does anyone have a list of what's in each .db* file? I just want to make a couple of weapon tweaks, and I don't want to have to unpack every single one just to find the right file...

Edit: OK, I found the file I was looking for(but we could still use a list of what's where). Now, can someone help me figure out how to tweak the weapons so that ONLY the zoomed(scope or iron sights) accuracy is changed?
  00:36:26  17 April 2007
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Chao7
(Senior)
 
On forum: 04/16/2007
Messages: 74

---QUOTATION---
Does anyone have a list of what's in each .db* file?
---END QUOTATION---



Here's a list I generated...

http://www.freefileupload.net/file.php?file=files/170407/1176768701/gamedata.db.dir.zip
  01:32:36  17 April 2007
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Wetwarev7
(Novice)
 
On forum: 04/15/2007
Messages: 20

---QUOTATION---
Does anyone have a list of what's in each .db* file?

Here's a list I generated...

http://www.freefileupload.net/file.php?file=files/170407/1176768701/gamedata.db.dir.zip
---END QUOTATION---



PERFECT! Just what I needed. Thanks you!

Now, if someone can help me with modding just the zoom accuracy...
  17:39:36  1 May 2007
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D_akbar
Youngblood
(Resident)

 

 
On forum: 04/06/2007
Messages: 1295
how can i make so all stashes at the begining of the game start populated with treasure(not random but with that which it should originaly contain)
  12:57:32  7 May 2007
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Dazed
(Novice)
 
On forum: 05/06/2007
Messages: 5

---QUOTATION---

2C MAKING STEALTH EASIER
Files to be edited gamedata/config/creatures

There are several ways to edit the perception of creatures in the game.
eye_fov affects how broad a human or mutant's peception is. A creature with a fov of 170 would be able to see 85 degrees to the left and right while looking straight ahead.
eye_range is the distance a creature can see to detect another creature. Once the creature has been detected, I'm pretty sure this range is thrown out the window.

min_view_distance_free
max_view_distance_free
min_view_distance_danger
max_view_distance_danger
I'm not sure exactly how these variables work, but I can tell you that max_view_distance_free is a number which affects a creature's vision range when he's unalert, and max_view_distance_danger is used to give a creature increased vision while alert. stian.hoiland of the official Stalker forums argues that in the heat of combat, max vision should be decreased due to confusion, fear, and adrenaline. It's up to you what to do with the variables.

Natace from the oblivion-lost.de forums (best stalker site in my opinion, including the official one) has found that decreasing the stalker_sound_perceive npc variable from 1 to 0.2 makes it much easier to sneak up on stalkers. Works with all humans? Not sure. Too easy? You be the judge.
---END QUOTATION---



Will this stop their "invisible"alarm? when i stealth kill someone with no one around for 20m with the knife or silence pistol, everyone around the base gets alerted and comes in guns blazing.
 
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