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How to mod Stalker (most questions answered)

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  14:28:46  22 May 2014
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Shidentora
(Senior)
 
On forum: 05/12/2014
 

Message edited by:
Shidentora
05/24/2014 14:08:44
Messages: 131
Thanks


---QUOTATION---
How to increase frequency of lootable monster parts?

I would like to earn for my ammo by hunting mutants, but I just cannot find enough of all those jaws, tails, hands...
How do I fix this to find more? Which files do I change and how?
Please, help.

look in /gamedata/config/creatures/

open m_boar.ltx

change the following line:
Spawn_Inventory_Item_Probability = 0.2 (20% Chance)
to
Spawn_Inventory_Item_Probability = 1.0 (100% Chance)

do this for each mutant file
---END QUOTATION---



Very good to know, but this 'll never work with the Lost World origin mod.
  13:52:05  20 May 2014
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
How to increase frequency of lootable monster parts?

I would like to earn for my ammo by hunting mutants, but I just cannot find enough of all those jaws, tails, hands...
How do I fix this to find more? Which files do I change and how?
Please, help.
---END QUOTATION---



look in /gamedata/config/creatures/

open m_boar.ltx

change the following line:
Spawn_Inventory_Item_Probability = 0.2 (20% Chance)
to
Spawn_Inventory_Item_Probability = 1.0 (100% Chance)

do this for each mutant file
  12:38:35  19 May 2014
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Shidentora
(Senior)
 
On forum: 05/12/2014
Messages: 131
How to increase frequency of lootable monster parts?

I would like to earn for my ammo by hunting mutants, but I just cannot find enough of all those jaws, tails, hands...
How do I fix this to find more? Which files do I change and how?
Please, help.
  02:34:41  18 May 2014
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KTAnjel
(Novice)
 
On forum: 12/14/2012
Messages: 2
Help! I can't unpack static object meshes

Sorry for stupid question.
I want to edit static objects. For example, a car that was abandoned.
So I unpacked all DB files use DB extractor.
Dynamic objects are unpacked, but static objects are not unpacked.
Why?
  12:20:52  18 March 2014
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qqqsd467
(Novice)
 
On forum: 08/27/2013
Messages: 3
Thank you angry dog. It completely worked!

Also, I have one more question.
Where can I find sound files to set remark logic parameter?
I set some sounds on "snd" command. But some of them didn't worked (NPC didn't say anything). How can I choose right work one? (I want groan sound).
  17:30:16  13 March 2014
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
 

Message edited by:
angrydog
03/13/2014 19:38:27
Messages: 3341

---QUOTATION---
Start in different level.

Excuse me, stalkers.

Could you tell me the way to spawn actor in other levels when I start new game? I mean, I want to start in not cordon but yanter, redforest or other maps.
And can it be used in CS/CoP?
---END QUOTATION---



you would have to edit the actor start position in the all.spawn.

you'll need the fol:
acdc tool to decompile/compile the all.spawn
position tool to get the LV, GV and position coordinates for new start position

decompile the all.spawn
open up the alife_l01_escape.ltx

search for:
section_name = actor
name = level_prefix_actor_0001

change the following to reflect new position:
position
game_vertex_id
level_vertex_id
upd:position 


save the alife_l01_escape.ltx

recompile the all.spawn (the actor section will be moved to the appropriate alife_LEVELNAME.ltx automatically, i.e. if you move start position from Escape to Yantar, then the new all.spawn will insert the actor section in the alife_l08_yantar.ltx)

copy the new all.spawn into your gamedata\spawns folder
start a new game

same process for SOC/CS/COP
  06:08:01  13 March 2014
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qqqsd467
(Novice)
 
On forum: 08/27/2013
Messages: 3
Start in different level.

Excuse me, stalkers.

Could you tell me the way to spawn actor in other levels when I start new game? I mean, I want to start in not cordon but yanter, redforest or other maps.
And can it be used in CS/CoP?
  19:47:47  7 March 2014
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pierrefv
(Novice)
 
On forum: 08/19/2012
Messages: 45

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks

HEAD BOB
gamedata\configs\misc\effectors.ltx

[bobbing_effector]
run_amplitude = 0 ; 0.0075
walk_amplitude = 0 ; 0.005
limp_amplitude = 0 ; 0.011

http://stalker.filefront.com/file/No_Head_Bob;93968

SUITS
gamedata\configs\misc\outfit.ltx

http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/307191-basic-modding-playable-examples.html

scroll down the page till you get to "Part 2: Armor Modding"
---END QUOTATION---



Hi angrydog
Thank you for responding to my request this will prevent me from chucking it all up and going back to Age Of Empires for relaxation!!
Many thanks once again
  19:43:56  7 March 2014
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pierrefv
(Novice)
 
On forum: 08/19/2012
Messages: 45

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
Not a clue! But maybe someone else could answer…
---END QUOTATION---



Hi Don Reba
Thank you for your response, it is appreciated.
  23:40:03  6 March 2014
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angrydog
Senior Resident
 

 
On forum: 09/01/2009
Messages: 3341

---QUOTATION---
HeadBob or Swaying

Good Morning Don Reba
Could you please inform me as to how I can reduce or eliminate Head Bob or Swaying effects when aiming as well as where to modify outfits strength and properties.
Many Thanks
---END QUOTATION---



HEAD BOB
gamedata\configs\misc\effectors.ltx

[bobbing_effector]
run_amplitude = 0 ; 0.0075
walk_amplitude = 0 ; 0.005
limp_amplitude = 0 ; 0.011

http://stalker.filefront.com/file/No_Head_Bob;93968

SUITS
gamedata\configs\misc\outfit.ltx

http://forums.filefront.com/s-t-l-k-e-r-soc-modding-mapping-editing/307191-basic-modding-playable-examples.html

scroll down the page till you get to "Part 2: Armor Modding"
 
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