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ZRP - A joint effort in fixing S.T.A.L.K.E.R.

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Question Do YOU want an unofficial patch?
Answers
Yes, I'm desperate!
Yeh, why not...
I don't care either way.
Could easily do without it...
Decane, stop spamming the forums with your dumb ideas! NO!
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  17:31:08  14 November 2015
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Decane
Senior Resident
 

 
On forum: 04/04/2007
Messages: 1664

---QUOTATION---
It is error?
mob_death.script
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Looks like it. The death variable is out of scope if who == nil, so I would expect the game to crash with an attempt to index a nil value if an online mutant is killed by no-one in particular (i.e. if who == nil). Nice catch - this mistake persisted into CS, too.
  04:32:20  14 November 2015
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castl
(Novice)
 
On forum: 03/27/2009
 

Message edited by:
castl
11/14/2015 4:32:57
Messages: 26
Hi

It is error?

mob_death.script
...
if who ~= nil then

...
else
printf("mob_death: [%s] killed by [Unknown]", victim:name())
death.killer = -1
death.killer_name = nil

variable needs to be changed

db.storage[victim:id()].death

killer_name in my opinion it is not used


move_mgr.script

		self.default_state_moving2 = if_then_else(suggested_state.moving2, suggested_state.moving1, default_state_moving2)
		self.default_state_moving3 = if_then_else(suggested_state.moving3, suggested_state.moving1, default_state_moving3)


must be

self.default_state_moving2 = if_then_else(suggested_state.moving2, suggested_state.moving2, default_state_moving2)
self.default_state_moving3 = if_then_else(suggested_state.moving3, suggested_state.moving3, default_state_moving3)



patrol_path_make_inactual

Not always clears way!!!
  10:04:57  5 November 2015
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PrivateGuba
(Novice)
 
On forum: 10/31/2015
Messages: 2

---QUOTATION---
The stalkers with advanced weapons probably relates to NatVac's fixed spawns. Search the option and change it to vanilla values. See if that changes anything (you need to start a new game).

The new monsters will not show up in any gameplay session. Those files are there to support the spawn function.
---END QUOTATION---



That was it, thank you. The game is now perfect.
  19:37:17  1 November 2015
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MrSeyker
Senior Resident
 

 
On forum: 03/21/2010
Messages: 394
The stalkers with advanced weapons probably relates to NatVac's fixed spawns. Search the option and change it to vanilla values. See if that changes anything (you need to start a new game).

The new monsters will not show up in any gameplay session. Those files are there to support the spawn function.
  00:42:06  1 November 2015
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PrivateGuba
(Novice)
 
On forum: 10/31/2015
Messages: 2
Hello, first of all, thanks for this wonderfull patch/mod. I'm using the ZRP_1.07_R5RC_150408 patch.

I've been playing SOC for the first time and tried playing pure vanilla without community fixes first, with version 1.0006, but having bugs like the 'fireplace spawn death' (Wolf! Noooooo!); and a mission from Snitch (at the Bar) which would give me 'Mama's Beads' disappeared before I could accept it, because the target wandered off and got killed in an anomaly (I found his special weapon next to it). The mission markers at the car park never deleted. This and many other little things.

The fix works great, all my problems are solved and the extra stuff is great, but I have a few doubts:

First I played with the _ZRP.cfg to see the improvements. I wanted especially the weapons trade so I could up-arm the rookies and friends at critical defense points and weapon repairs so I could keep my beloved 1st Abakan.

I decided to re-start the game with ZRP.cfg at 'Veteran' level, with the most vanilla settings, only with 'Trade' and 'Repair', then later I would re-play the game at 'Master' level with all the new stuff.

The problem is that right at the start, in Cordon, some characters are carrying better weapons. Wolf has an AKM-74/2 instead of an AKM-74/2U. I didn't think much of it, since he takes no part in combat even later in the game. But then, a couple of the bandits in the very first mission to attack the car park also have AKM-74/2. Then a bit later, a few in the group of bandits that usually attacks the Military checkpoint under the broken bridge also have AKM-74/2 and they even managed to kill a few of the soldiers including Kuznetzov, which triggers automatic enemity from the surviving soldiers.

Later in the Garbage, I noticed a few 'Brown Trenchcoat' bandit bosses, which were not present in the 'real' vanilla game. These bosses and other bandits with them also had higher level weaponary. Finally, Neutral Stalkers started arriving to reinforce Bes's Junkyard and the Hangar with higher level weapons like the IL86 and TRS 301.

I searched the Modifier very carefully and couldn't find an option to get the weapons and characters back to their most vanilla. I don't want high level weapons or brown trenchcoat bandits at the start/first areas. I deleted all of the ZRP folder, reinstalled it, chose Vanilla.cfg, edited it, re-started the game, and the upgraded weapons are still there.

Is there any text value I can edit to get the most vanilla experience back? I really like the low level weapons in the first parts of the game, it really gives a precarious, 'dinky' atmosphere and the evolution later on in the next areas is all the better.

I also have a doubt about the extra creatures present in the 'creatures' folder. I plan to find these extra monsters only in the next play at the Master difficulty level. There's no option in the Modifier and no documentation. If I leave them there will they appear in the later stages? As I said, I want the most pure vanilla experience first. I don't want to find "Cats", "Chimeras", "Fractures", etc the first time. Do I have to delete them from the "Creatures" folder?

At the same time, are they functional? I haven't met any one of them yet, I've been to Garbage, Agropom, Bar, Wild Territory, Dark Valley and Army Warehouses with the ZRP.cfg and haven't met any extra creatures yet.

A little bug (maybe?) that maybe you folks didn't notice: In the first mission, attack the car park, if you choose to do it alone, Petruha and the rookies that stay waiting for you instead of attacking with you never move into the car park. They stay by those bushes, so the car park never becomes occupied by rookies and neutral stalkers and is always occupied by bandits.

But anyway, thanks for this great fix and I hope to be able to edit to vanilla weapons with the rest of the good stuff and fixes.
  04:27:10  13 September 2015
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NatVac
Senior Resident
 

 
On forum: 06/15/2007
Messages: 4189
The links to the current Zone Reclamation Project (ZRP) download site are in my first post on the previous page (as of this post).
__________

---QUOTATION---
I just finished a four month restoration on my 1986 Jeep while trying to run my business and babysit my son's new dog.
---END QUOTATION---


I hope you get time to enjoy that work on your Jeep, bamah!

¯¯¯¯¯¯¯¯¯¯
>> apologies for delay, I also am busy with RL at the mo

Storm Shadow, you are under no obligation to do anything. I "volunteered" you. Anything you contribute is a gift.
__________

---QUOTATION---
hey I used only ZRP without any addons, I finished the game and went freepla. I played for couple of days and all was good, and all of the sudden I got CTD and that error with model appeared. I avoided WT and went to Dark Valley and same happened when I got near Bandit base.
---END QUOTATION---


RK Roadkill, you would not have problems with the missing profile until you ran into a respawn situation where there was a request for an experienced bandit, and even then there's just a one-in-five chance that profile would be used for each such request.

You might have encountered such a bandit earlier in your game but it was not a problem then. Something seems to have happened to your game that resulted in the character_desc_simulation.xml being overwritten. (Steam? If so, did you perform a "verify cache"? That will replace files.)

>> Was using latest ZRP and no mods of any kind.

I'm very suspicious of your situation here. Yes, you are playing vanilla with ZRP, but virtual store and remnants of previous mods can cause these problems. We saw your issue with the left-over xrGame.dll that was modified to support zoomable scopes; see your post circa 7 August 2012 on or about page 278 in this thread. We saw your being invited to join Duty even though you didn't have the ZRP option set to do so; see your posts and the replies starting on this thread's page 290, especially my reply on page 293.

And now this missing profile -- one that is definitely in the ZRP archive.

I'm still thinking it is a virtual store problem. I am amazed at your considerable patience. At this point I'd torch the entire install, re-install SoC (I would not put the game in Program Files, I'd use a directory where I had full privileges), re-install ZRP and try again. Beyond that, I'd be considering a new PC, or maybe at least a new mass storage device. But that's me.
  20:36:38  17 August 2015
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bamah
Senior Resident
 

 
On forum: 02/10/2008
Messages: 911
@Shadow-you got mail
  00:03:40  17 August 2015
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
Messages: 3336

---QUOTATION---
For a moment there I thought you were talking about your latest story in your Tiger's Spring universe, BobBQ. (It's excellent, guys. Please encourage him for more.)
---END QUOTATION---


I think you and PCDania are the only ones still following it, but I appreciate the plug.

Haven't been playing a whole lot of SoC lately, so no new issues to report.
  15:19:36  16 August 2015
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RK Roadkill
Merc
(Resident)

 

 
On forum: 05/27/2011
 

Message edited by:
RK Roadkill
08/16/2015 15:20:32
Messages: 1271
Natvac , hey I used only ZRP without any addons, I finished the game and went freepla. I played for couple of days and all was good, and all of the sudden I got CTD and that error with model appeared. I avoided WT and went to Dark Valley and same happened when I got near Bandit base.

Was using latest ZRP and no mods of any kind.
  09:44:46  16 August 2015
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Storm Shadow
A machine, a Shadow Machine.
(Resident)

 

 
On forum: 11/14/2007
Messages: 1418

---QUOTATION---
One of the testers still has the "e_parent && e_entity" error in an unusual quantity on a particular level, but he will have to re-test to generate the log spam when he has time. Those errors do not sound like they are from the typical "death during reloading" problem.
---END QUOTATION---



Heya Nat, apologies for delay, I also am busy with RL at the mo, but I will get back onto this during the week.

Bahma, mate would you be able to send me the BINs you're using, so I can test with them too. If you can, then I will also include you on my email chain with NatVac, which will include the BINs that I'm currently using. Email addy in my profile.

Cheers guys,

Storm Shadow
 
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