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  01:15:32  12 June 2017
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Ancient
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On forum: 03/31/2007
Messages: 638
Metro Exodus

https://www.youtube.com/watch?v=fbbqlvuovQ0

Looks more open.
  09:28:38  12 June 2017
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nashathedog
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On forum: 01/31/2011
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Looks great,

With the surface becoming liveable again it has a lot of potential as a great open world enviroment, I hope the area on the map at 2:24 is all accessible,

This is currently my 2018 game to look forward too,

UNLESS GSC MAKE AN ANNOUNCEMENT (hint hint)
  09:58:11  12 June 2017
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Tejas Stalker
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On forum: 05/12/2007
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Metro Exodus

Similar video but with some additional screenshots:
https://www.polygon.com/e3/2017/6/11/15779688/metro-exodus-xbox-e3

TS
  15:45:19  12 June 2017
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Three Mile Island
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On forum: 11/04/2008
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Can't say if it's more open, often the borders are well hidden at first glance.

Last Light did have a couple of semi-open areas as well (like the swamp), even though they were not large.
  21:13:09  12 June 2017
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Ancient
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On forum: 03/31/2007
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Metro: Exodus Developer Interview.

https://www.youtube.com/watch?v=sgEjJr0PYe8
  22:12:20  13 June 2017
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Tejas Stalker
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On forum: 05/12/2007
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Metro Exodus

Lets Talk Metro Exodus! by WTFSexyHeadphones:
https://www.youtube.com/watch?v=_5ZlnjA7BQE

TS
  00:50:12  14 June 2017
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bdoomed
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On forum: 07/03/2012
Messages: 302

---QUOTATION---
Metro Exodus

https://www.youtube.com/watch?v=fbbqlvuovQ0

Looks more open.
---END QUOTATION---



Looks very scripted.
  10:19:33  14 June 2017
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Ancient
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On forum: 03/31/2007
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Well looks like this will be Metro/Stalker combination. Prokhorov confirms it.

https://www.youtube.com/watch?v=t_0cyQfmREI
  14:28:15  14 June 2017
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Charcharo
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On forum: 06/23/2009
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https://www.youtube.com/watch?v=1_OHLITwT3Y

The hype is unreal
  16:20:10  14 June 2017
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Three Mile Island
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On forum: 11/04/2008
Messages: 2073

---QUOTATION---
Well looks like this will be Metro/Stalker combination. Prokhorov confirms it.

https://www.youtube.com/watch?v=t_0cyQfmREI
---END QUOTATION---


Jon Bloch says the trailer is an example of an open Exodus level, but what do we actually see? Underground corridors, followed by a very short outdoor walk ending with quick time events... That's not to say the game can't be (partially) open, but the trailer itself does not show any of it.

Of course it's hard to make interesting trailers of a player exploring an open game level: if the player knows where to go, his movements will seem linear; if he doesn't know where to go, his movements will be confused and boring. Cut scenes and quick time events look much more cinematic, so that's what see in marketing.
 
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