Indeed. I've actually experienced the VR headset for myself, and it is quite immerse. You actually have proper 3D DoF, instead of the current 2.5D DoF games currently have. (It was enough to give me vertigo, and trigger my fear of heights when I looked over a cliff)
Sadly, the current headset is a bit heavy, so it'll take some getting used to. I'm going to be waiting for a later model, once they've worked the kinks out of the current version.
It would be better if there weren't so many occlusion issues in SOC... and it didn't involve wearing a heavy monitor set on your head. I don't imagine having two screens that close to your eyes is going to be that great for eye health either.
Message edited by: Don Reba 03/23/2014 9:32:33
It says that the second developer kit will be released this summer, which is what Oculus said a few days ago at GDC. The old slide they source for the Q3 2014 date pins dev kit 2 release at Q3 2013, meaning that Oculus intended to release the consumer version a year after the second developer kit. So, realistically, expect it towards the end of 2015.
As it is, the resolution still seems ridiculously low. They would need a 4K display or at least 2 1080p ones before rolling it out.